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Removed stupid/not needed file Spellid.h.
--HG-- branch : trunk
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@@ -46,7 +46,6 @@
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#include "WaypointManager.h"
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#include "InstanceData.h" //for condition_instance_data
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#include "GossipDef.h"
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#include "SpellId.h"
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INSTANTIATE_SINGLETON_1(ObjectMgr);
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@@ -2132,7 +2131,7 @@ void ObjectMgr::LoadItemPrototypes()
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}
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// special format
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if ((proto->Spells[0].SpellId == SPELL_LEARNING_483) || (proto->Spells[0].SpellId == SPELL_LEARNING_55884))
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if ((proto->Spells[0].SpellId == 483) || (proto->Spells[0].SpellId == 55884))
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{
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// spell_1
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if (proto->Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
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@@ -2169,7 +2168,7 @@ void ObjectMgr::LoadItemPrototypes()
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const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
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}
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// allowed only in special format
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else if ((proto->Spells[1].SpellId==SPELL_LEARNING_483) || (proto->Spells[1].SpellId == SPELL_LEARNING_55884))
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else if ((proto->Spells[1].SpellId==483) || (proto->Spells[1].SpellId == 55884))
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{
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sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i,1+1,proto->Spells[1].SpellId);
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const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
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@@ -2215,7 +2214,7 @@ void ObjectMgr::LoadItemPrototypes()
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const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
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}
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// allowed only in special format
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else if ((proto->Spells[j].SpellId==SPELL_LEARNING_483) || (proto->Spells[j].SpellId==SPELL_LEARNING_55884))
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else if ((proto->Spells[j].SpellId == 483) || (proto->Spells[j].SpellId == 55884))
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{
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sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i,j+1,proto->Spells[j].SpellId);
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const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
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