mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-24 19:06:49 +01:00
*Copy and paste woes D:
--HG-- branch : trunk
This commit is contained in:
@@ -752,22 +752,76 @@ void LoadOverridenDBCData()
|
||||
}
|
||||
}
|
||||
|
||||
Creature* GetClosestCreatureWithEntry(WorldObject* pSource, uint32 Entry, float MaxSearchRange)
|
||||
//return closest GO in grid, with range from pSource
|
||||
GameObject* GetClosestGameObjectWithEntry(WorldObject* pSource, uint32 uiEntry, float fMaxSearchRange)
|
||||
{
|
||||
Creature* pCreature = NULL;
|
||||
GameObject* pGo = NULL;
|
||||
|
||||
CellPair pair(Trinity::ComputeCellPair(pSource->GetPositionX(), pSource->GetPositionY()));
|
||||
CellPair pair(MaNGOS::ComputeCellPair(pSource->GetPositionX(), pSource->GetPositionY()));
|
||||
Cell cell(pair);
|
||||
cell.data.Part.reserved = ALL_DISTRICT;
|
||||
cell.SetNoCreate();
|
||||
|
||||
Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck creature_check(*pSource, Entry, true, MaxSearchRange);
|
||||
Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(pSource, pCreature, creature_check);
|
||||
MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*pSource, uiEntry, fMaxSearchRange);
|
||||
MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> searcher(pSource, pGo, go_check);
|
||||
|
||||
TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer> creature_searcher(searcher);
|
||||
TypeContainerVisitor<MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer> go_searcher(searcher);
|
||||
|
||||
CellLock<GridReadGuard> cell_lock(cell, pair);
|
||||
cell_lock->Visit(cell_lock, creature_searcher,*(pSource->GetMap()));
|
||||
cell_lock->Visit(cell_lock, go_searcher, *pSource->GetMap(), *pSource, fMaxSearchRange);
|
||||
|
||||
return pGo;
|
||||
}
|
||||
|
||||
//return closest creature alive in grid, with range from pSource
|
||||
Creature* GetClosestCreatureWithEntry(WorldObject* pSource, uint32 uiEntry, float fMaxSearchRange)
|
||||
{
|
||||
Creature* pCreature = NULL;
|
||||
|
||||
CellPair pair(MaNGOS::ComputeCellPair(pSource->GetPositionX(), pSource->GetPositionY()));
|
||||
Cell cell(pair);
|
||||
cell.data.Part.reserved = ALL_DISTRICT;
|
||||
cell.SetNoCreate();
|
||||
|
||||
MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck creature_check(*pSource, uiEntry, true, fMaxSearchRange);
|
||||
MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(pSource, pCreature, creature_check);
|
||||
|
||||
TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer> creature_searcher(searcher);
|
||||
|
||||
CellLock<GridReadGuard> cell_lock(cell, pair);
|
||||
cell_lock->Visit(cell_lock, creature_searcher,*(pSource->GetMap()), *pSource, fMaxSearchRange);
|
||||
|
||||
return pCreature;
|
||||
}
|
||||
|
||||
/*
|
||||
void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList , WorldObject* pSource, uint32 uiEntry, float fMaxSearchRange)
|
||||
{
|
||||
CellPair pair(MaNGOS::ComputeCellPair(pSource->GetPositionX(), pSource->GetPositionY()));
|
||||
Cell cell(pair);
|
||||
cell.data.Part.reserved = ALL_DISTRICT;
|
||||
cell.SetNoCreate();
|
||||
|
||||
AllGameObjectsWithEntryInRange check(pSource, uiEntry, fMaxSearchRange);
|
||||
MaNGOS::GameObjectListSearcher<AllGameObjectsWithEntryInRange> searcher(pSource, lList, check);
|
||||
TypeContainerVisitor<MaNGOS::GameObjectListSearcher<AllGameObjectsWithEntryInRange>, GridTypeMapContainer> visitor(searcher);
|
||||
|
||||
CellLock<GridReadGuard> cell_lock(cell, pair);
|
||||
cell_lock->Visit(cell_lock, visitor, *(pSource->GetMap()), *pSource, fMaxSearchRange);
|
||||
}
|
||||
|
||||
void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, WorldObject* pSource, uint32 uiEntry, float fMaxSearchRange)
|
||||
{
|
||||
CellPair pair(MaNGOS::ComputeCellPair(pSource->GetPositionX(), pSource->GetPositionY()));
|
||||
Cell cell(pair);
|
||||
cell.data.Part.reserved = ALL_DISTRICT;
|
||||
cell.SetNoCreate();
|
||||
|
||||
AllCreaturesOfEntryInRange check(pSource, uiEntry, fMaxSearchRange);
|
||||
MaNGOS::CreatureListSearcher<AllCreaturesOfEntryInRange> searcher(pSource, lList, check);
|
||||
TypeContainerVisitor<MaNGOS::CreatureListSearcher<AllCreaturesOfEntryInRange>, GridTypeMapContainer> visitor(searcher);
|
||||
|
||||
CellLock<GridReadGuard> cell_lock(cell, pair);
|
||||
cell_lock->Visit(cell_lock, visitor, *(pSource->GetMap()), *pSource, fMaxSearchRange);
|
||||
}
|
||||
*/
|
||||
|
||||
@@ -223,8 +223,11 @@ struct TRINITY_DLL_DECL BossAI : public ScriptedAI
|
||||
|
||||
// SD2's grid searchers
|
||||
|
||||
//return closest gameobject in grid, with range from pSource
|
||||
GameObject* GetClosestGameObjectWithEntry(WorldObject *pSource, uint32 uiEntry, float fMaxSearchRange);
|
||||
|
||||
//return closest creature alive in grid, with range from pSource
|
||||
Creature* GetClosestCreatureWithEntry(WorldObject* pSource, uint32 Entry, float MaxSearchRange);
|
||||
Creature* GetClosestCreatureWithEntry(WorldObject *pSource, uint32 Entry, float fMaxSearchRange);
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
Reference in New Issue
Block a user