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* Move Paladin Judgement bonuses to spell_bonus_data, thanks deltapower.inc
* Avoid code duplication by moving spell interrupt code for jump effects to a common function for both EffectJump and EffectJumpDest, thanks devthenecro --HG-- branch : trunk
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@@ -733,22 +733,6 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
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{
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damage += int32(m_caster->GetShieldBlockValue() * 1.3f);
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}
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// Judgements
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else switch (m_spellInfo->Id)
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{
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case 20187:
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case 54158:
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case 31804:
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float attackPower = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
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float spellPower = (float)(m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)));
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if (m_spellInfo->Id == 20187) // Judgement of Righteousness
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damage += int32(0.2f * attackPower + 0.32f * spellPower);
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if (m_spellInfo->Id == 54158) // Judgement of Wisdom, Light, Justice
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damage += int32(0.16f * attackPower + 0.25f * spellPower);
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if (m_spellInfo->Id == 31804) // Judgement of Vengeance
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damage += int32(0.14f * attackPower + 0.22f * spellPower);
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break;
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}
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break;
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}
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case SPELLFAMILY_DEATHKNIGHT:
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@@ -2100,10 +2084,6 @@ void Spell::EffectJump(uint32 i)
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if (m_caster->isInFlight())
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return;
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// Instantly interrupt non melee spells being casted
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if (m_caster->IsNonMeleeSpellCasted(true))
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m_caster->InterruptNonMeleeSpells(true);
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float x,y,z,o;
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if (m_targets.getUnitTarget())
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{
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@@ -2131,10 +2111,6 @@ void Spell::EffectJumpDest(uint32 i)
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if (m_caster->isInFlight())
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return;
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// Instantly interrupt non melee spells being casted
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if (m_caster->IsNonMeleeSpellCasted(true))
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m_caster->InterruptNonMeleeSpells(true);
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// Init dest coordinates
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float x,y,z,o;
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if (m_targets.HasDst())
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