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DB/Gossip: Add and fix a few more gossip menus.
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@@ -39,54 +39,64 @@ EndContentData */
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enum Spells
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{
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SPELL_GOLDTHORN_TEA = 13028,
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SPELL_TEACHING_GOLDTHORN_TEA = 13029,
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SPELL_MIGHT_TROLLS_BLOOD_POTION = 3451,
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SPELL_TEACHING_MIGHTY_TROLLS_BLOOD_POTION = 13030,
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SPELL_TEACHING_MIGHTY_TROLLS_BLOOD_POTION = 13030
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};
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enum Gossips
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{
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GOSSIP_TEXT_TEA_ANSWER = 2114,
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GOSSIP_TEXT_POTION_ANSWER = 2115,
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GOSSIP_COOKING_SKILL_HIGH = 1444,
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GOSSIP_COOKING_SKILL_LOW = 1501,
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GOSSIP_ALCHEMY_SKILL_HIGH = 1442,
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GOSSIP_ALCHEMY_SKILL_LOW = 1502
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};
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#define GOSSIP_ITEM_TEA "Teach me the cooking recipe"
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#define GOSSIP_ITEM_POTION "Teach me the alchemy recipe"
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class npc_henry_stern : public CreatureScript
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{
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public:
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npc_henry_stern() : CreatureScript("npc_henry_stern") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE
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struct npc_henry_sternAI : public ScriptedAI
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{
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player->PlayerTalkClass->ClearMenus();
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if (action == GOSSIP_ACTION_INFO_DEF + 1)
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npc_henry_sternAI(Creature* creature) : ScriptedAI(creature) { }
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void sGossipSelect(Player* player, uint32 /*sender*/, uint32 action) OVERRIDE
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{
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player->CastSpell(player, SPELL_TEACHING_GOLDTHORN_TEA, true);
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player->SEND_GOSSIP_MENU(GOSSIP_TEXT_TEA_ANSWER, creature->GetGUID());
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if (action == 0)
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{
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if (player->GetBaseSkillValue(SKILL_COOKING) >= 175)
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{
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player->PrepareGossipMenu(me, GOSSIP_COOKING_SKILL_HIGH);
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player->SendPreparedGossip(me);
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DoCast(player, SPELL_TEACHING_GOLDTHORN_TEA);
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}
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else
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{
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player->PrepareGossipMenu(me, GOSSIP_COOKING_SKILL_LOW);
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player->SendPreparedGossip(me);
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}
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}
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if (action == 1)
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{
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if (player->GetBaseSkillValue(SKILL_ALCHEMY) >= 180)
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{
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player->PrepareGossipMenu(me, GOSSIP_ALCHEMY_SKILL_HIGH);
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player->SendPreparedGossip(me);
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DoCast(player, SPELL_TEACHING_MIGHTY_TROLLS_BLOOD_POTION);
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}
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else
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{
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player->PrepareGossipMenu(me, GOSSIP_ALCHEMY_SKILL_LOW);
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player->SendPreparedGossip(me);
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}
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}
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}
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};
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if (action == GOSSIP_ACTION_INFO_DEF + 2)
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{
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player->CastSpell(player, SPELL_TEACHING_MIGHTY_TROLLS_BLOOD_POTION, true);
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player->SEND_GOSSIP_MENU(GOSSIP_TEXT_POTION_ANSWER, creature->GetGUID());
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}
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
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CreatureAI* GetAI(Creature* creature) const OVERRIDE
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{
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if (player->GetBaseSkillValue(SKILL_COOKING) >= 175 && !player->HasSpell(SPELL_GOLDTHORN_TEA))
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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if (player->GetBaseSkillValue(SKILL_ALCHEMY) >= 180 && !player->HasSpell(SPELL_MIGHT_TROLLS_BLOOD_POTION))
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_POTION, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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return new npc_henry_sternAI(creature);
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}
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};
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