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*Fix broken pet autocast.
--HG-- branch : trunk
This commit is contained in:
@@ -38,7 +38,7 @@ int PetAI::Permissible(const Creature *creature)
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return PERMIT_BASE_NO;
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}
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PetAI::PetAI(Creature *c) : CreatureAI(c), i_pet(*c), i_tracker(TIME_INTERVAL_LOOK), inCombat(false)
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PetAI::PetAI(Creature *c) : CreatureAI(c), i_pet(*c), i_tracker(TIME_INTERVAL_LOOK)
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{
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m_AllySet.clear();
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UpdateAllies();
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@@ -59,7 +59,6 @@ bool PetAI::_needToStop() const
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void PetAI::_stopAttack()
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{
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inCombat = false;
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if( !i_pet.isAlive() )
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{
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DEBUG_LOG("Creature stoped attacking cuz his dead [guid=%u]", i_pet.GetGUIDLow());
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@@ -126,6 +125,8 @@ void PetAI::UpdateAI(const uint32 diff)
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if (i_pet.GetGlobalCooldown() == 0 && !i_pet.hasUnitState(UNIT_STAT_CASTING))
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{
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bool inCombat = me->getVictim();
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//Autocast
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for (uint8 i = 0; i < i_pet.GetPetAutoSpellSize(); i++)
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{
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