*Fix a crash and merge.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-03-06 23:28:01 +01:00
12 changed files with 252 additions and 126 deletions

View File

@@ -743,6 +743,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient())
((Creature*)pVictim)->SetLootRecipient(this);
if (health <= damage)
{
DEBUG_LOG("DealDamage: victim just died");
@@ -820,12 +821,12 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
((Creature*)this)->AI()->KilledUnit(pVictim);
// achievement stuff
if ( pVictim->GetTypeId() == TYPEID_PLAYER)
if (pVictim->GetTypeId() == TYPEID_PLAYER)
{
if(GetTypeId() == TYPEID_UNIT)
if (GetTypeId() == TYPEID_UNIT)
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
else if(GetTypeId() == TYPEID_PLAYER)
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1);
else if(GetTypeId() == TYPEID_PLAYER && pVictim != this)
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam());
}
// 10% durability loss on death
@@ -5561,6 +5562,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return false;
basepoints0 = triggerAmount * GetMaxHealth() / 100;
triggered_spell_id = 34299;
break;
}
// Healing Touch (Dreamwalker Raiment set)
case 28719:
@@ -5664,6 +5666,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
{
triggered_spell_id = 60889;
basepoints0 = triggerAmount * GetMaxPower(POWER_MANA) / 100;
break;
}
break;
}
@@ -12506,14 +12509,14 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
}
}
// achievement stuff
if ( pVictim->GetTypeId() == TYPEID_PLAYER)
{
if(GetTypeId() == TYPEID_UNIT)
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
else if(GetTypeId() == TYPEID_PLAYER)
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1);
}
// achievement stuff
if (pVictim->GetTypeId() == TYPEID_PLAYER)
{
if (GetTypeId() == TYPEID_UNIT)
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
else if(GetTypeId() == TYPEID_PLAYER && pVictim != this)
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam());
}
}
void Unit::SetControlled(bool apply, UnitState state)