Merge pull request #16101 from NathanHandley/3.3.5

Updated AuctionHouseSeller to have item class stack control
This commit is contained in:
Duarte Duarte
2016-01-09 18:46:20 +00:00
5 changed files with 103 additions and 2 deletions

View File

@@ -242,6 +242,22 @@ void AuctionBotConfig::GetConfigFromFile()
SetConfig(CONFIG_AHBOT_CLASS_TRADEGOOD_MAX_ITEM_LEVEL, "AuctionHouseBot.Class.TradeGood.ItemLevel.Max", 0);
SetConfig(CONFIG_AHBOT_CLASS_CONTAINER_MIN_ITEM_LEVEL, "AuctionHouseBot.Class.Container.ItemLevel.Min", 0);
SetConfig(CONFIG_AHBOT_CLASS_CONTAINER_MAX_ITEM_LEVEL, "AuctionHouseBot.Class.Container.ItemLevel.Max", 0);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_CONSUMABLE, "AuctionHouseBot.Class.RandomStackRatio.Consumable", 20);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_CONTAINER, "AuctionHouseBot.Class.RandomStackRatio.Container", 0);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_WEAPON, "AuctionHouseBot.Class.RandomStackRatio.Weapon", 0);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GEM, "AuctionHouseBot.Class.RandomStackRatio.Gem", 20);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_ARMOR, "AuctionHouseBot.Class.RandomStackRatio.Armor", 0);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_REAGENT, "AuctionHouseBot.Class.RandomStackRatio.Reagent", 100);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_PROJECTILE, "AuctionHouseBot.Class.RandomStackRatio.Projectile", 100);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_TRADEGOOD, "AuctionHouseBot.Class.RandomStackRatio.TradeGood", 50);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GENERIC, "AuctionHouseBot.Class.RandomStackRatio.Generic", 100);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_RECIPE, "AuctionHouseBot.Class.RandomStackRatio.Recipe", 0);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_QUIVER, "AuctionHouseBot.Class.RandomStackRatio.Quiver", 0);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_QUEST, "AuctionHouseBot.Class.RandomStackRatio.Quest", 100);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_KEY, "AuctionHouseBot.Class.RandomStackRatio.Key", 100);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_MISC, "AuctionHouseBot.Class.RandomStackRatio.Misc", 100);
SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GLYPH, "AuctionHouseBot.Class.RandomStackRatio.Glyph", 0);
}
char const* AuctionBotConfig::GetHouseTypeName(AuctionHouseType houseType)