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More warning removal (Some code modifications and cleanup when needed)
--HG-- branch : trunk
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@@ -488,7 +488,7 @@ void BattleGroundSA::DestroyGate(uint32 i, Player* pl)
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if (g->GetGOValue()->building.health == 0)
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{
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GateStatus[i] = BG_SA_GATE_DESTROYED;
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uint32 uws;
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uint32 uws = 0;
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switch(i)
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{
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case 0:
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