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[7931] Allow GAMEOBJECT_TYPE_CAMERA gameobjects with event field set call DB scripts. Author: NoFantasy
Drop also redundent check preveting use SCRIPT_COMMAND_CAST_SPELL script command by gameobject script triggred casting. --HG-- branch : trunk
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@@ -4243,13 +4243,16 @@ void ObjectMgr::LoadEventScripts()
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switch(goInfo->type)
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{
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case GAMEOBJECT_TYPE_GOOBER:
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if(goInfo->goober.eventId)
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if (goInfo->goober.eventId)
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evt_scripts.insert(goInfo->goober.eventId);
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break;
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case GAMEOBJECT_TYPE_CHEST:
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if(goInfo->chest.eventId)
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if (goInfo->chest.eventId)
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evt_scripts.insert(goInfo->chest.eventId);
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break;
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case GAMEOBJECT_TYPE_CAMERA:
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if (goInfo->camera.eventID)
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evt_scripts.insert(goInfo->camera.eventID);
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default:
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break;
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}
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@@ -4276,7 +4279,8 @@ void ObjectMgr::LoadEventScripts()
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{
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std::set<uint32>::const_iterator itr2 = evt_scripts.find(itr->first);
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if (itr2 == evt_scripts.end())
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sLog.outErrorDb("Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field or type 3 data6 field or any spell effect %u", itr->first, SPELL_EFFECT_SEND_EVENT);
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sLog.outErrorDb("Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect %u",
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itr->first, SPELL_EFFECT_SEND_EVENT);
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}
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}
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