From be953cebbf06bae4a45183f27ab9ed5b3b02c8d4 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Sun, 15 Jul 2018 17:46:39 +0200 Subject: [PATCH] Scripts/BaradinHold: Argaloth will now target 3 and 8 players during Fel Firestorm on 10 and 25 player difficulty --- .../EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/scripts/EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp b/src/server/scripts/EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp index fd6a2110301..e2e34dab4c3 100644 --- a/src/server/scripts/EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp +++ b/src/server/scripts/EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp @@ -328,7 +328,7 @@ class spell_argaloth_fel_firestorm : public SpellScript void FilterTargets(std::list& targets) { - Trinity::Containers::RandomResize(targets, GetCaster()->GetMap()->Is25ManRaid() ? 3 : 1); + Trinity::Containers::RandomResize(targets, GetCaster()->GetMap()->Is25ManRaid() ? 8 : 3); } void Register() override