mirror of
https://github.com/TrinityCore/TrinityCore.git
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Fix mail, professions, group loot, console spam, and some fixes. Big thx to TOM_RUS.
--HG-- branch : trunk
This commit is contained in:
@@ -152,9 +152,6 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction)
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msgAuctionWonBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
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sLog.outDebug("AuctionWon body string : %s", msgAuctionWonBody.str().c_str());
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//prepare mail data... :
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uint32 itemTextId = objmgr.CreateItemText(msgAuctionWonBody.str());
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// set owner to bidder (to prevent delete item with sender char deleting)
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// owner in `data` will set at mail receive and item extracting
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CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'",auction->bidder,pItem->GetGUIDLow());
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@@ -163,9 +160,9 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction)
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if (bidder)
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bidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, bidder_guid, 0, 0, auction->item_template);
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MailDraft(msgAuctionWonSubject.str(), itemTextId)
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MailDraft(msgAuctionWonSubject.str(), msgAuctionWonBody.str())
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.AddItem(pItem)
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.SendMailTo(MailReceiver(bidder,auction->bidder), auction, MAIL_CHECK_MASK_AUCTION);
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.SendMailTo(MailReceiver(bidder,auction->bidder), MailSender(auction), MAIL_CHECK_MASK_NONE);
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}
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}
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@@ -193,10 +190,8 @@ void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry * auction)
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sLog.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str());
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uint32 itemTextId = objmgr.CreateItemText(msgAuctionSalePendingBody.str());
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MailDraft(msgAuctionSalePendingSubject.str(), itemTextId)
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.SendMailTo(MailReceiver(owner,auction->owner), auction, MAIL_CHECK_MASK_AUCTION);
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MailDraft(msgAuctionSalePendingSubject.str(), msgAuctionSalePendingBody.str())
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.SendMailTo(MailReceiver(owner,auction->owner), auction, MAIL_CHECK_MASK_NONE);
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}
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}
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@@ -222,8 +217,6 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry * auction)
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sLog.outDebug("AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str());
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uint32 itemTextId = objmgr.CreateItemText(auctionSuccessfulBody.str());
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uint32 profit = auction->bid + auction->deposit - auctionCut;
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//FIXME: what do if owner offline
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@@ -233,9 +226,9 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry * auction)
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//send auction owner notification, bidder must be current!
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owner->GetSession()->SendAuctionOwnerNotification(auction);
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}
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MailDraft(msgAuctionSuccessfulSubject.str(), itemTextId)
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MailDraft(msgAuctionSuccessfulSubject.str(), auctionSuccessfulBody.str())
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.AddMoney(profit)
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.SendMailTo(MailReceiver(owner,auction->owner), auction, MAIL_CHECK_MASK_AUCTION, sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY));
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.SendMailTo(MailReceiver(owner,auction->owner), auction, MAIL_CHECK_MASK_NONE, sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY));
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}
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}
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@@ -253,12 +246,12 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry * auction)
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if (owner || owner_accId)
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{
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std::ostringstream subject;
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subject << auction->item_template << ":0:" << AUCTION_EXPIRED;
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subject << auction->item_template << ":0:" << AUCTION_EXPIRED << ":0:0";
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if (owner && owner->GetGUIDLow() != auctionbot.GetAHBplayerGUID())
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owner->GetSession()->SendAuctionOwnerNotification(auction);
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MailDraft(subject.str())
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MailDraft(subject.str(), "") // TODO: fix body
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.AddItem(pItem)
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.SendMailTo(MailReceiver(owner,auction->owner), auction);
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}
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