From bf04bd36dbd4f0bbb01d3cfffc2370fa77ba3c42 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Thu, 24 Sep 2020 14:31:18 +0200 Subject: [PATCH] Core/Units: do not update facing for mind controlled creatures --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 29994f6bc6a..b8e17705d10 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -474,7 +474,7 @@ void Unit::Update(uint32 p_time) if (WorldObject const* objectTarget = ObjectAccessor::GetWorldObject(*this, channelGuid)) SetOrientationTowards(objectTarget); } - else if (IsCreature()) + else if (IsCreature() && !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED)) { ObjectGuid const targetGuid = GetTarget(); if (!targetGuid.IsEmpty() && targetGuid != GetGUID())