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Core/Game: Converted the game library to a shared library.
* There is still the possibility to static link against game.
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@@ -3019,17 +3019,17 @@ void Map::RemoveFromActive(DynamicObject* obj)
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RemoveFromActiveHelper(obj);
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}
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template bool Map::AddToMap(Corpse*);
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template bool Map::AddToMap(Creature*);
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template bool Map::AddToMap(GameObject*);
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template bool Map::AddToMap(DynamicObject*);
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template bool Map::AddToMap(AreaTrigger*);
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template TC_GAME_API bool Map::AddToMap(Corpse*);
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template TC_GAME_API bool Map::AddToMap(Creature*);
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template TC_GAME_API bool Map::AddToMap(GameObject*);
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template TC_GAME_API bool Map::AddToMap(DynamicObject*);
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template TC_GAME_API bool Map::AddToMap(AreaTrigger*);
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template void Map::RemoveFromMap(Corpse*, bool);
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template void Map::RemoveFromMap(Creature*, bool);
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template void Map::RemoveFromMap(GameObject*, bool);
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template void Map::RemoveFromMap(DynamicObject*, bool);
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template void Map::RemoveFromMap(AreaTrigger*, bool);
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template TC_GAME_API void Map::RemoveFromMap(Corpse*, bool);
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template TC_GAME_API void Map::RemoveFromMap(Creature*, bool);
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template TC_GAME_API void Map::RemoveFromMap(GameObject*, bool);
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template TC_GAME_API void Map::RemoveFromMap(DynamicObject*, bool);
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template TC_GAME_API void Map::RemoveFromMap(AreaTrigger*, bool);
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/* ******* Dungeon Instance Maps ******* */
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