*Handle breaking on damage auras by procflags - original patch by thenecromancer

*Implement Glyph of Fear - by thenecromancer

--HG--
branch : trunk
This commit is contained in:
QAston
2009-07-11 15:58:19 +02:00
parent b52b358109
commit bf5447b469
5 changed files with 52 additions and 49 deletions

View File

@@ -577,29 +577,6 @@ bool Unit::HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint
return false;
}
/* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
void Unit::RemoveSpellbyDamageTaken(uint32 damage, uint32 spell)
{
// The chance to dispel an aura depends on the damage taken with respect to the casters level.
uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
float chance = float(damage) / max_dmg * 100.0f;
std::queue < std::pair < uint32, uint64 > > remove_list;
for (AuraList::iterator iter = m_ccAuras.begin(); iter != m_ccAuras.end();++iter)
{
if((!spell || (*iter)->GetId() != spell) && roll_chance_f(chance))
{
remove_list.push(std::make_pair((*iter)->GetId(), (*iter)->GetCasterGUID() ) );
}
}
for(;remove_list.size();remove_list.pop())
{
RemoveAura(remove_list.front().first, remove_list.front().second, AURA_REMOVE_BY_ENEMY_SPELL);
}
}
void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb)
{
if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
@@ -646,7 +623,6 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
{
// interrupting auras with AURA_INTERRUPT_FLAG_DAMAGE before checking !damage (absorbed damage breaks that type of auras)
pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TAKE_DAMAGE, spellProto ? spellProto->Id : 0);
pVictim->RemoveSpellbyDamageTaken(damage, spellProto ? spellProto->Id : 0);
}
if(!damage)
@@ -3879,11 +3855,6 @@ bool Unit::AddAura(Aura *Aur, bool handleEffects)
m_interruptableAuras.push_back(Aur);
AddInterruptMask(aurSpellInfo->AuraInterruptFlags);
}
if((aurSpellInfo->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE
&& !Aur->IsAuraType(SPELL_AURA_MOD_POSSESS))) //only dummy aura is breakable
{
m_ccAuras.push_back(Aur);
}
if (handleEffects)
Aur->HandleEffects(true);
@@ -4198,12 +4169,6 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
UpdateInterruptMask();
}
if((Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE
&& !Aur->IsAuraType(SPELL_AURA_MOD_POSSESS))) //only dummy aura is breakable
{
m_ccAuras.remove(Aur);
}
Aur->SetRemoveMode(mode);
sLog.outDebug("Aura %u now is remove mode %d", Aur->GetId(), mode);
@@ -12809,25 +12774,26 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
if (procSpell)
takeCharges=true;
break;
// These auras may not have charges - that means they have chance to remove based on dmg
// CC Auras which use their amount amount to drop
// Are there any more auras which need this?
case SPELL_AURA_MOD_CONFUSE:
case SPELL_AURA_MOD_FEAR:
case SPELL_AURA_MOD_STUN:
case SPELL_AURA_MOD_ROOT:
if (!useCharges && isVictim && damage && !i->spellProcEvent)
if (isVictim && damage)
{
// The chance to dispel an aura depends on the damage taken with respect to the casters level.
uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
float chance = float(damage) / max_dmg * 100.0f;
if (roll_chance_f(chance))
int32 damageLeft = triggeredByAura->GetAmount();
// No damage left
if (damageLeft < damage )
RemoveAura(i->aura);
else
triggeredByAura->SetAmount(damageLeft-damage);
}
else
takeCharges=true;
break;
/*case SPELL_AURA_ADD_FLAT_MODIFIER:
case SPELL_AURA_ADD_PCT_MODIFIER:
//case SPELL_AURA_ADD_FLAT_MODIFIER:
//case SPELL_AURA_ADD_PCT_MODIFIER:
// HandleSpellModAuraProc
break;*/
//break;
default:
// nothing do, just charges counter
takeCharges=true;