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*Update active object code. By VladimirMangos.
--HG-- branch : trunk
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@@ -57,7 +57,7 @@ void DynamicObject::RemoveFromWorld()
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{
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// Make sure the object is back to grid container for removal as farsight targets
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// are switched to world container on creation and they are also set to active
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if (isActive())
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if (isActiveObject())
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{
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GetMap()->SwitchGridContainers(this, false);
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setActive(false);
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