mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-21 09:44:45 +01:00
[svn] *** Source: MaNGOS ***
* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir) * Fix auth login queue. Author: Derex * Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak * Fixed some format arg type/value pairs. Other warnings. Author: Vladimir * [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir NOTE: Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data. --HG-- branch : trunk
This commit is contained in:
@@ -753,7 +753,8 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
|
||||
SendNotification(LANG_GM_ON);
|
||||
|
||||
std::string IP_str = GetRemoteAddress();
|
||||
sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid:%u)",GetAccountId(),IP_str.c_str(),pCurrChar->GetName() ,pCurrChar->GetGUID());
|
||||
sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid:%u)",
|
||||
GetAccountId(),IP_str.c_str(),pCurrChar->GetName() ,pCurrChar->GetGUIDLow());
|
||||
|
||||
m_playerLoading = false;
|
||||
delete holder;
|
||||
|
||||
Reference in New Issue
Block a user