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[svn] *** Source: MaNGOS ***
* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir) * Fix auth login queue. Author: Derex * Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak * Fixed some format arg type/value pairs. Other warnings. Author: Vladimir * [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir NOTE: Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data. --HG-- branch : trunk
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@@ -1285,3 +1285,19 @@ void GameObject::CastSpell(Unit* target, uint32 spell)
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//trigger->setDeathState(JUST_DIED);
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//trigger->RemoveCorpse();
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}
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// overwrite WorldObject function for proper name localization
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const char* GameObject::GetNameForLocaleIdx(int32 loc_idx) const
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{
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if (loc_idx >= 0)
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{
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GameObjectLocale const *cl = objmgr.GetGameObjectLocale(GetEntry());
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if (cl)
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{
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if (cl->Name.size() > loc_idx && !cl->Name[loc_idx].empty())
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return cl->Name[loc_idx].c_str();
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}
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}
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return GetName();
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}
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