[svn] *** Source: MaNGOS ***

* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir)
* Fix auth login queue. Author: Derex
* Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak
* Fixed some format arg type/value pairs. Other warnings. Author: Vladimir
* [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir

NOTE:
Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data.

--HG--
branch : trunk
This commit is contained in:
visagalis
2008-11-14 17:03:03 -06:00
parent d1e759479b
commit bfa9e75161
31 changed files with 165 additions and 80 deletions

View File

@@ -2822,12 +2822,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
std::string show = show_str;
uint32 Maxpoint;
sLog.outDebug("DEBUG: HandleWpShowCommand: lowguid: %u", lowguid);
sLog.outDebug("DEBUG: HandleWpShowCommand: Habe creature: %ld", target );
sLog.outDebug("DEBUG: HandleWpShowCommand: wpshow - show: %s", show_str);
//PSendSysMessage("wpshow - show: %s", show);
sLog.outDebug("DEBUG: HandleWpShowCommand: lowguid: %u show: %s", lowguid, show_str);
// Show info for the selected waypoint
if(show == "info")
@@ -2848,7 +2843,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
QueryResult *result =
WorldDatabase.PQuery( "SELECT id, point, waittime, emote, spell, text1, text2, text3, text4, text5, model1, model2 FROM creature_movement WHERE wpguid = %u",
target->GetGUID() );
target->GetGUIDLow() );
if(!result)
{
// Since we compare float values, we have to deal with