[svn] *** Source: MaNGOS ***

* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir)
* Fix auth login queue. Author: Derex
* Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak
* Fixed some format arg type/value pairs. Other warnings. Author: Vladimir
* [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir

NOTE:
Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data.

--HG--
branch : trunk
This commit is contained in:
visagalis
2008-11-14 17:03:03 -06:00
parent d1e759479b
commit bfa9e75161
31 changed files with 165 additions and 80 deletions

View File

@@ -136,7 +136,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
wstrToLower(str[i]);
sLog.outDebug("String %u: %s", i, str[i].c_str());
sLog.outDebug("String %u: %s", i, temp.c_str());
}
std::wstring wplayer_name;