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[svn] *** Source: MaNGOS ***
* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir) * Fix auth login queue. Author: Derex * Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak * Fixed some format arg type/value pairs. Other warnings. Author: Vladimir * [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir NOTE: Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data. --HG-- branch : trunk
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@@ -136,7 +136,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
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wstrToLower(str[i]);
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sLog.outDebug("String %u: %s", i, str[i].c_str());
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sLog.outDebug("String %u: %s", i, temp.c_str());
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}
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std::wstring wplayer_name;
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