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[svn] *** Source: MaNGOS ***
* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir) * Fix auth login queue. Author: Derex * Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak * Fixed some format arg type/value pairs. Other warnings. Author: Vladimir * [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir NOTE: Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data. --HG-- branch : trunk
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@@ -1280,7 +1280,7 @@ namespace Trinity
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data = new WorldPacket(SMSG_MESSAGECHAT, 200);
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// TODO: i_object.GetName() also must be localized?
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i_object.BuildMonsterChat(data,i_msgtype,text,i_language,i_object.GetName(),i_targetGUID);
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i_object.BuildMonsterChat(data,i_msgtype,text,i_language,i_object.GetNameForLocaleIdx(loc_idx),i_targetGUID);
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i_data_cache[cache_idx] = data;
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}
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@@ -1545,4 +1545,4 @@ void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y,
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z = GetPositionZ();
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UpdateGroundPositionZ(x,y,z);
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}
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}
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