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Core/Creatures: Refactor CreatureEliteType (#29525)
* Turn into enum class with official names
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@@ -3832,7 +3832,7 @@ void Spell::EffectSkinning()
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if (uint32 pureSkillValue = player->GetPureSkillValue(skinningSkill))
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{
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// Double chances for elites
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player->UpdateGatherSkill(skinningSkill, pureSkillValue, reqValue, creature->isElite() ? 2 : 1);
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player->UpdateGatherSkill(skinningSkill, pureSkillValue, reqValue, creature->IsElite() ? 2 : 1);
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}
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}
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}
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