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*A temp fix for the bug that weekly quests can be repeated without any limit.
--HG-- branch : trunk
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@@ -591,7 +591,7 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32
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result2 = DIALOG_STATUS_REWARD_REP;
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else if (pPlayer->getLevel() <= pPlayer->GetQuestLevel(pQuest) + sWorld.getConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF) )
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{
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if (pQuest->HasFlag(QUEST_FLAGS_DAILY))
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if (pQuest->IsDaily())
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result2 = DIALOG_STATUS_AVAILABLE_REP;
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else
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result2 = DIALOG_STATUS_AVAILABLE;
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