From c07841e2ee110b3f027a2f2a250ca9f3f5b65de7 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Sun, 22 Jul 2018 20:54:05 +0200 Subject: [PATCH] Core/Scripts: fixed loading scriptnames for creatures --- src/server/game/Globals/ObjectMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 292cce2606f..5a1f1bf8f0d 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -1898,7 +1898,7 @@ void ObjectMgr::LoadCreatures() data.phaseId = fields[23].GetUInt32(); data.phaseGroup = fields[24].GetUInt32(); data.terrainSwapMap = fields[25].GetInt32(); - data.scriptId = GetScriptId(fields[22].GetString()); + data.scriptId = GetScriptId(fields[26].GetString()); data.spawnGroupData = &_spawnGroupDataStore[0]; MapEntry const* mapEntry = sMapStore.LookupEntry(data.spawnPoint.GetMapId());