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*Move some random generator functions to map class: functions in map/object/movementgenerator/spell
--HG-- branch : trunk
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@@ -129,6 +129,8 @@ typedef uint32 DWORD;
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typedef uint64 OBJECT_HANDLE;
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#define MAP_BASED_RAND_GEN
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#define MaNGOS Trinity
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#define MANGOS_DLL_DECL TRINITY_DLL_DECL
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#define MANGOS_DLL_SPEC TRINITY_DLL_SPEC
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