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*Move some random generator functions to map class: functions in map/object/movementgenerator/spell
--HG-- branch : trunk
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@@ -613,6 +613,7 @@ void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult *result, uint32 acc
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}
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session->GetPlayer()->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote);
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}
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}
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}
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sSocialMgr.SendFriendStatus(session->GetPlayer(), friendResult, GUID_LOPART(friendGuid), false);
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