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[8253] Some spell proc fixes. Author: Den
--HG-- branch : trunk
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@@ -7052,6 +7052,7 @@ bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 damage, AuraEffect*
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SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
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// Try handle unknown trigger spells
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if(!triggerEntry)
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{
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sLog.outError("Unit::HandleObsModEnergyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
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@@ -7877,6 +7878,17 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
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basepoints0 = GetCreateMana() * 0.20f;
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break;
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}
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// Maelstrom Weapon
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case 53817:
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{
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// have rank dependent proc chance, ignore too often cases
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// PPM = 2.5 * (rank of talent),
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uint32 rank = spellmgr.GetSpellRank(auraSpellInfo->Id);
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// 5 rank -> 100% 4 rank -> 80% and etc from full rate
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if(!roll_chance_i(20*rank))
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return false;
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break;
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}
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// Brain Freeze
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case 57761:
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{
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