Rename some classes in grid system.

Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
This commit is contained in:
megamage
2011-10-18 10:53:34 -04:00
parent e3f8588a22
commit c29ff41001
39 changed files with 197 additions and 197 deletions

View File

@@ -270,7 +270,7 @@ inline GameObject* Map::_FindGameObject(WorldObject* pSearchObject, uint32 guid)
{
GameObject* pGameObject = NULL;
CellPair p(Trinity::ComputeCellPair(pSearchObject->GetPositionX(), pSearchObject->GetPositionY()));
CellCoord p(Trinity::ComputeCellCoord(pSearchObject->GetPositionX(), pSearchObject->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
@@ -818,7 +818,7 @@ void Map::ScriptsProcess()
{
WorldObject* wSource = dynamic_cast <WorldObject*> (source);
CellPair p(Trinity::ComputeCellPair(wSource->GetPositionX(), wSource->GetPositionY()));
CellCoord p(Trinity::ComputeCellCoord(wSource->GetPositionX(), wSource->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;