Core/Players: Use CharBaseInfo.db2 data to determine appropriate race for mercenary mode transforms

This commit is contained in:
Shauren
2024-03-28 21:11:59 +01:00
parent be11f42a16
commit c2ac37125b
9 changed files with 59 additions and 50 deletions

View File

@@ -0,0 +1,12 @@
--
-- Table structure for table `char_base_info`
--
DROP TABLE IF EXISTS `char_base_info`;
CREATE TABLE `char_base_info` (
`ID` int unsigned NOT NULL DEFAULT '0',
`RaceID` tinyint NOT NULL DEFAULT '0',
`ClassID` tinyint NOT NULL DEFAULT '0',
`OtherFactionRaceID` int NOT NULL DEFAULT '0',
`VerifiedBuild` int NOT NULL DEFAULT '0',
PRIMARY KEY (`ID`,`VerifiedBuild`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;