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Scripts/Outland: Convert 'Captain Tyralius' to SAI (#25188)
Closes #24676
(cherry picked from commit 7f2874a7ac)
This commit is contained in:
@@ -24,7 +24,6 @@ EndScriptData */
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/* ContentData
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npc_commander_dawnforge
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go_captain_tyralius_prison
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EndContentData */
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#include "ScriptMgr.h"
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@@ -462,105 +461,9 @@ public:
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};
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};
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/*######
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## go_captain_tyralius_prison
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######*/
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enum CaptainTyralius
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{
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NPC_CAPTAIN_TYRALIUS = 20787,
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NPC_ETHEREUM_PRISONER = 20825,
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SPELL_TELEPORT_VISUAL = 51347,
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SAY_FREE = 0,
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ACTION_FREED = 0,
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EVENT_TELEPORT = 1
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};
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class go_captain_tyralius_prison : public GameObjectScript
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{
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public:
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go_captain_tyralius_prison() : GameObjectScript("go_captain_tyralius_prison") { }
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struct go_captain_tyralius_prisonAI : public GameObjectAI
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{
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go_captain_tyralius_prisonAI(GameObject* go) : GameObjectAI(go) { }
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void Reset() override
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{
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me->SummonCreature(NPC_CAPTAIN_TYRALIUS, me->GetPosition(), TEMPSUMMON_MANUAL_DESPAWN);
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me->SummonCreature(NPC_ETHEREUM_PRISONER, me->GetPosition(), TEMPSUMMON_MANUAL_DESPAWN);
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}
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bool GossipHello(Player* player) override
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{
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me->SetRespawnTime(60);
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me->SetLootState(GO_JUST_DEACTIVATED);
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if (Creature* tyralius = me->FindNearestCreature(NPC_CAPTAIN_TYRALIUS, 1.0f))
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{
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player->KilledMonsterCredit(NPC_CAPTAIN_TYRALIUS);
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tyralius->AI()->DoAction(ACTION_FREED);
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}
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if (Creature* prisoner = me->FindNearestCreature(NPC_ETHEREUM_PRISONER, 1.0f))
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prisoner->DespawnOrUnsummon();
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return true;
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}
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};
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GameObjectAI* GetAI(GameObject* go) const override
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{
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return new go_captain_tyralius_prisonAI(go);
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}
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};
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class npc_captain_tyralius : public CreatureScript
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{
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public:
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npc_captain_tyralius() : CreatureScript("npc_captain_tyralius") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_captain_tyraliusAI(creature);
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}
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struct npc_captain_tyraliusAI : public ScriptedAI
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{
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npc_captain_tyraliusAI(Creature* creature) : ScriptedAI(creature) { }
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void DoAction(int32 /*action*/) override
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{
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Talk(SAY_FREE);
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_events.ScheduleEvent(EVENT_TELEPORT, 5s);
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}
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void UpdateAI(uint32 diff) override
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{
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_events.Update(diff);
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if (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_TELEPORT:
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DoCastSelf(SPELL_TELEPORT_VISUAL);
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me->DespawnOrUnsummon(Seconds(2));
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break;
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}
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}
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}
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private:
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EventMap _events;
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};
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};
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void AddSC_netherstorm()
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{
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new npc_commander_dawnforge();
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new at_commander_dawnforge();
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new npc_phase_hunter();
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new go_captain_tyralius_prison();
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new npc_captain_tyralius();
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}
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