From c34533432ace3def0f1525937d8a08bb95f0643e Mon Sep 17 00:00:00 2001 From: Treeston Date: Tue, 13 Oct 2020 23:44:37 +0200 Subject: [PATCH] AI/CreatureAI: Properly update Victim even while spell focusing --- src/server/game/AI/CreatureAI.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 66b9120d3b4..771092615d4 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -243,7 +243,7 @@ bool CreatureAI::UpdateVictim() if (!me->HasReactState(REACT_PASSIVE)) { if (Unit* victim = me->SelectVictim()) - if (!me->HasSpellFocus() && victim != me->GetVictim()) + if (victim != me->GetVictim()) AttackStart(victim); return me->GetVictim() != nullptr;