[7450] Fixes and improvements in TARGET_BEHIND_VICTIM, SPELL_EFFECT_JUMP2, SPELL_EFFECT_TELEPORT_UNITS work. Author: VladimirMangos

* Move near teleport code for player/creature in Unit::NearTeleportTo
    * Allow correctly seelct target and end point orientation for script casted spells with TARGET_BEHIND_VICTIM
    * Replace use BuildTeleportAckMsg by BuildHeartBeatMsg for creature teleports. BuildTeleportAckMsg
      set active mover for targeted player to affected creature and "freeze" player.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-13 18:28:10 -06:00
parent c823272e34
commit c3d14c8241
3 changed files with 50 additions and 55 deletions

View File

@@ -2178,39 +2178,41 @@ void Spell::EffectJump(uint32 i)
x = m_targets.m_destX;
y = m_targets.m_destY;
z = m_targets.m_destZ;
o = m_caster->GetOrientation();
if(m_spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_TARGET_BACK)
{
// explicit cast data from client or server-side cast
// some spell at client send caster
Unit* pTarget = NULL;
if(m_targets.getUnitTarget() && m_targets.getUnitTarget()!=m_caster)
pTarget = m_targets.getUnitTarget();
else if(unitTarget->getVictim())
pTarget = m_caster->getVictim();
else if(m_caster->GetTypeId() == TYPEID_PLAYER)
pTarget = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
o = pTarget ? pTarget->GetOrientation() : m_caster->GetOrientation();
}
else
o = m_caster->GetOrientation();
}
else if(unitTarget)
{
x = unitTarget->GetPositionX();
y = unitTarget->GetPositionY();
z = unitTarget->GetPositionZ();
o = m_spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_TARGET_BACK
? unitTarget->GetOrientation()
: m_caster->GetOrientation();
unitTarget->GetContactPoint(m_caster,x,y,z,CONTACT_DISTANCE);
o = m_caster->GetOrientation();
}
else if(gameObjTarget)
{
x = gameObjTarget->GetPositionX();
y = gameObjTarget->GetPositionY();
z = gameObjTarget->GetPositionZ();
gameObjTarget->GetContactPoint(m_caster,x,y,z,CONTACT_DISTANCE);
o = m_caster->GetOrientation();
}
else
return;
// Teleport
if(m_caster->GetTypeId() == TYPEID_PLAYER)
((Player*)m_caster)->TeleportTo(m_caster->GetMapId(), x, y, z, o,
TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget==m_caster ? TELE_TO_SPELL : 0));
else
{
m_caster->GetMap()->CreatureRelocation((Creature*)m_caster, x, y, z, o);
WorldPacket data;
m_caster->BuildTeleportAckMsg(&data, x, y, z, o);
m_caster->SendMessageToSet(&data, false);
sLog.outError( "Spell::EffectJump - unsupported target mode for spell ID %u", m_spellInfo->Id );
return;
}
m_caster->NearTeleportTo(x,y,z,o,true);
}
void Spell::EffectTeleportUnits(uint32 i)
@@ -2224,6 +2226,7 @@ void Spell::EffectTeleportUnits(uint32 i)
sLog.outError( "Spell::EffectTeleportUnits - does not have destination for spell ID %u\n", m_spellInfo->Id );
return;
}
// Init dest coordinates
int32 mapid = m_targets.m_mapId;
if(mapid < 0) mapid = (int32)unitTarget->GetMapId();
@@ -2232,16 +2235,11 @@ void Spell::EffectTeleportUnits(uint32 i)
float z = m_targets.m_destZ;
float orientation = m_targets.getUnitTarget() ? m_targets.getUnitTarget()->GetOrientation() : unitTarget->GetOrientation();
sLog.outDebug("Spell::EffectTeleportUnits - teleport unit to %u %f %f %f\n", mapid, x, y, z);
// Teleport
if(unitTarget->GetTypeId() == TYPEID_PLAYER)
((Player*)unitTarget)->TeleportTo(mapid, x, y, z, orientation, TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget==m_caster ? TELE_TO_SPELL : 0));
else
{
MapManager::Instance().GetMap(mapid, m_caster)->CreatureRelocation((Creature*)unitTarget, x, y, z, orientation);
WorldPacket data;
unitTarget->BuildTeleportAckMsg(&data, x, y, z, orientation);
unitTarget->SendMessageToSet(&data, false);
}
if(mapid == unitTarget->GetMapId())
unitTarget->NearTeleportTo(x, y, z, orientation, unitTarget == m_caster);
else if(unitTarget->GetTypeId() == TYPEID_PLAYER)
((Player*)unitTarget)->TeleportTo(mapid, x, y, z, orientation, unitTarget==m_caster ? TELE_TO_SPELL : 0);
// post effects for TARGET_TABLE_X_Y_Z_COORDINATES
switch ( m_spellInfo->Id )
@@ -3891,16 +3889,12 @@ void Spell::EffectTeleUnitsFaceCaster(uint32 i)
if(unitTarget->isInFlight())
return;
uint32 mapid = m_caster->GetMapId();
float dis = m_caster->GetSpellRadiusForTarget(unitTarget, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
float fx,fy,fz;
m_caster->GetClosePoint(fx,fy,fz,unitTarget->GetObjectSize(),dis);
if(unitTarget->GetTypeId() == TYPEID_PLAYER)
((Player*)unitTarget)->TeleportTo(mapid, fx, fy, fz, -m_caster->GetOrientation(), TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget==m_caster ? TELE_TO_SPELL : 0));
else
m_caster->GetMap()->CreatureRelocation((Creature*)m_caster, fx, fy, fz, -m_caster->GetOrientation());
unitTarget->NearTeleportTo(fx,fy,fz,-m_caster->GetOrientation(),unitTarget==m_caster);
}
void Spell::EffectLearnSkill(uint32 i)
@@ -5973,26 +5967,9 @@ void Spell::EffectMomentMove(uint32 i)
if (hit == false)
itr_j = last_valid;
if (unitTarget->GetTypeId() == TYPEID_PLAYER)
((Player*)unitTarget)->TeleportTo(mapid, fx[itr_j], fy[itr_j], fz[itr_j] + 0.07531, orientation, TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget == m_caster ? TELE_TO_SPELL : 0));
else
MapManager::Instance().GetMap(mapid, unitTarget)->CreatureRelocation((Creature*)unitTarget, fx[itr_j], fy[itr_j], fz[itr_j] + 0.07531, orientation);
unitTarget->NearTeleportTo(fx[itr_j], fy[itr_j], fz[itr_j] + 0.07531, orientation, unitTarget==m_caster);
delete [] fx; delete [] fy; delete [] fz;
/* uint32 mapid = unitTarget->GetMapId();
float ox,oy,oz;
unitTarget->GetPosition(ox,oy,oz);
float fx,fy,fz; // getObjectHitPos overwrite last args in any result case
if(VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(mapid, ox,oy,oz+0.5, m_targets.m_destX,m_targets.m_destY,oz+0.5,fx,fy,fz, -0.5))
unitTarget->UpdateGroundPositionZ(fx,fy,fz);
if(unitTarget->GetTypeId() == TYPEID_PLAYER)
((Player*)unitTarget)->TeleportTo(mapid, fx, fy, fz, unitTarget->GetOrientation(), TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget==m_caster ? TELE_TO_SPELL : 0));
else
MapManager::Instance().GetMap(mapid, unitTarget)->CreatureRelocation((Creature*)unitTarget, fx, fy, fz, unitTarget->GetOrientation());*/
}
void Spell::EffectReputation(uint32 i)