diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp index d6a7fde1fe3..383014c8dcb 100644 --- a/src/server/game/Movement/PathGenerator.cpp +++ b/src/server/game/Movement/PathGenerator.cpp @@ -374,7 +374,15 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con if (hit != FLT_MAX) { // the ray hit something, return no path instead of the incomplete one - _type = PATHFIND_NOPATH; + Clear(); + _polyLength = 2; + _pathPoints.resize(2); + _pathPoints[0] = GetStartPosition(); + float hitPos[3]; + dtVlerp(hitPos, startPoint, endPoint, hit); + _pathPoints[1] = G3D::Vector3(hitPos[2], hitPos[0], hitPos[1]); + + _type = PATHFIND_INCOMPLETE; return; } } @@ -437,7 +445,15 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con if (hit != FLT_MAX) { // the ray hit something, return no path instead of the incomplete one - _type = PATHFIND_NOPATH; + Clear(); + _polyLength = 2; + _pathPoints.resize(2); + _pathPoints[0] = GetStartPosition(); + float hitPos[3]; + dtVlerp(hitPos, startPoint, endPoint, hit); + _pathPoints[1] = G3D::Vector3(hitPos[2], hitPos[0], hitPos[1]); + + _type = PATHFIND_INCOMPLETE; return; } }