Core/Spells: Assign spell effect handles for new apply aura effects

This commit is contained in:
Shauren
2020-06-22 11:04:57 +02:00
parent 01d098830a
commit c3dcbe04dc
5 changed files with 18 additions and 14 deletions

View File

@@ -2766,6 +2766,9 @@ void SpellMgr::LoadSpellInfoCustomAttributes()
case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
case SPELL_EFFECT_APPLY_AREA_AURA_PET:
case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
case SPELL_EFFECT_APPLY_AURA_ON_PET:
case SPELL_EFFECT_202:
case SPELL_EFFECT_APPLY_AREA_AURA_PARTY_NONRANDOM:
if (effect->ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE ||
effect->ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE_PERCENT ||
effect->ApplyAuraName == SPELL_AURA_DUMMY ||