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Core/Entities: debloat SummonGameObject parameter list using proper wrappers and enable GO rotation in scripts
- There's still an overload allowing for x, y, z, o to be passed directly
- Fixed default animstate for GameObject creation in many places, it should be 255, not 100 (checked in sniffs)
(cherry picked from commit 62bfee37cb)
# Conflicts:
# src/server/game/Battlefield/Battlefield.cpp
# src/server/game/Battlegrounds/Battleground.cpp
# src/server/game/Entities/GameObject/GameObject.cpp
# src/server/game/Entities/GameObject/GameObject.h
# src/server/game/Entities/Object/Object.cpp
# src/server/game/Entities/Object/Object.h
# src/server/game/Spells/SpellEffects.cpp
# src/server/scripts/Commands/cs_gobject.cpp
# src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
# src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
# src/server/scripts/Kalimdor/zone_feralas.cpp
# src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
# src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
# src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
This commit is contained in:
@@ -3158,7 +3158,7 @@ void Spell::EffectSummonObjectWild(SpellEffIndex effIndex)
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Map* map = target->GetMap();
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if (!pGameObj->Create(gameobject_id, map, m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
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if (!pGameObj->Create(gameobject_id, map, m_caster->GetPhaseMask(), Position(x, y, z, target->GetOrientation()), G3D::Quat(), 255, GO_STATE_READY))
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{
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delete pGameObj;
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return;
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@@ -3184,7 +3184,7 @@ void Spell::EffectSummonObjectWild(SpellEffIndex effIndex)
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if (uint32 linkedEntry = pGameObj->GetGOInfo()->GetLinkedGameObjectEntry())
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{
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GameObject* linkedGO = new GameObject;
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if (linkedGO->Create(linkedEntry, map, m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
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if (linkedGO->Create(linkedEntry, map, m_caster->GetPhaseMask(), Position(x, y, z, target->GetOrientation()), G3D::Quat(), 255, GO_STATE_READY))
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{
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linkedGO->CopyPhaseFrom(m_caster);
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@@ -3777,12 +3777,16 @@ void Spell::EffectDuel(SpellEffIndex effIndex)
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uint32 gameobject_id = effectInfo->MiscValue;
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Map* map = m_caster->GetMap();
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if (!pGameObj->Create(gameobject_id, map, 0,
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m_caster->GetPositionX()+(unitTarget->GetPositionX()-m_caster->GetPositionX())/2,
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m_caster->GetPositionY()+(unitTarget->GetPositionY()-m_caster->GetPositionY())/2,
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Position const pos =
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{
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m_caster->GetPositionX() + (unitTarget->GetPositionX() - m_caster->GetPositionX()) / 2,
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m_caster->GetPositionY() + (unitTarget->GetPositionY() - m_caster->GetPositionY()) / 2,
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m_caster->GetPositionZ(),
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m_caster->GetOrientation(), G3D::Quat(), 0, GO_STATE_READY))
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m_caster->GetOrientation()
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};
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Map* map = m_caster->GetMap();
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if (!pGameObj->Create(gameobject_id, map, m_caster->GetPhaseMask(), pos, G3D::Quat(), 0, GO_STATE_READY))
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{
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delete pGameObj;
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return;
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@@ -4117,7 +4121,7 @@ void Spell::EffectSummonObject(SpellEffIndex effIndex)
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m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
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Map* map = m_caster->GetMap();
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if (!go->Create(go_id, map, m_caster->GetPhaseMask(), x, y, z, m_caster->GetOrientation(), G3D::Quat(), 0, GO_STATE_READY))
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if (!go->Create(go_id, map, m_caster->GetPhaseMask(), Position(x, y, z, m_caster->GetOrientation()), G3D::Quat(), 255, GO_STATE_READY))
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{
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delete go;
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return;
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@@ -4785,7 +4789,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex)
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GameObject* pGameObj = new GameObject;
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if (!pGameObj->Create(name_id, cMap, m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
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if (!pGameObj->Create(name_id, cMap, m_caster->GetPhaseMask(), Position(fx, fy, fz, m_caster->GetOrientation()), G3D::Quat(), 255, GO_STATE_READY))
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{
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delete pGameObj;
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return;
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@@ -4852,7 +4856,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex)
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if (uint32 linkedEntry = pGameObj->GetGOInfo()->GetLinkedGameObjectEntry())
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{
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GameObject* linkedGO = new GameObject;
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if (linkedGO->Create(linkedEntry, cMap, m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
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if (linkedGO->Create(linkedEntry, cMap, m_caster->GetPhaseMask(), Position(fx, fy, fz, m_caster->GetOrientation()), G3D::Quat(), 255, GO_STATE_READY))
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{
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linkedGO->CopyPhaseFrom(m_caster);
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