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Core/DBLayer: Fix MySQL timeout issue. World runnable will now call KeepAlive on each database after a specified number of seconds (MaxPingTime in worldserver.conf)
Based on patch by kingarus81 Fixes issue #4062 Also remove explicit numbering from WorldTimers enum --HG-- branch : trunk
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@@ -119,25 +119,7 @@ public:
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class RARunnable : public ACE_Based::Runnable
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{
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public:
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uint32 numLoops, loopCounter;
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RARunnable ()
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{
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uint32 socketSelecttime = sWorld.getIntConfig(CONFIG_SOCKET_SELECTTIME);
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numLoops = (sConfig.GetIntDefault ("MaxPingTime", 30) * (MINUTE * 1000000 / socketSelecttime));
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loopCounter = 0;
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}
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void checkping ()
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{
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// ping if need
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if ((++loopCounter) == numLoops)
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{
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loopCounter = 0;
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sLog.outDetail ("Ping MySQL to keep connection alive");
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LoginDatabase.KeepAlive();
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}
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}
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RARunnable () {}
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void run ()
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{
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@@ -171,18 +153,12 @@ public:
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if (usera)
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{
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while (!World::IsStopped())
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{
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h.Select (0, socketSelecttime);
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checkping ();
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}
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}
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else
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{
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while (!World::IsStopped())
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{
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ACE_Based::Thread::Sleep(static_cast<unsigned long> (socketSelecttime / 1000));
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// checkping (); -- What?
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}
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}
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}
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};
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