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[8040] Implement Creature::ForcedDespawn and ACTION_T_FORCE_DESPAWN for EventAI. Author: NoFantasy
--HG-- branch : trunk
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@@ -896,9 +896,8 @@ void Spell::EffectDummy(uint32 i)
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return;
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Creature* creatureTarget = (Creature*)unitTarget;
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creatureTarget->setDeathState(JUST_DIED);
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creatureTarget->RemoveCorpse();
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creatureTarget->SetHealth(0); // just for nice GM-mode view
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creatureTarget->ForcedDespawn();
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return;
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}
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case 16589: // Noggenfogger Elixir
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@@ -956,9 +955,7 @@ void Spell::EffectDummy(uint32 i)
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GameObject* Crystal_Prison = m_caster->SummonGameObject(179644, creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(), creatureTarget->GetOrientation(), 0, 0, 0, 0, creatureTarget->GetRespawnTime()-time(NULL));
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sLog.outDebug("SummonGameObject at SpellEfects.cpp EffectDummy for Spell 23019");
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creatureTarget->setDeathState(JUST_DIED);
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creatureTarget->RemoveCorpse();
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creatureTarget->SetHealth(0); // just for nice GM-mode view
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creatureTarget->ForcedDespawn();
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WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8);
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data << uint64(Crystal_Prison->GetGUID());
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@@ -1176,9 +1173,7 @@ void Spell::EffectDummy(uint32 i)
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Creature* creatureTarget = (Creature*)unitTarget;
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creatureTarget->setDeathState(JUST_DIED);
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creatureTarget->RemoveCorpse();
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creatureTarget->SetHealth(0); // just for nice GM-mode view
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creatureTarget->ForcedDespawn();
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//cast spell Raptor Capture Credit
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m_caster->CastSpell(m_caster, 42337, true, NULL);
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@@ -1267,9 +1262,7 @@ void Spell::EffectDummy(uint32 i)
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Creature* creatureTarget = (Creature*)unitTarget;
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creatureTarget->setDeathState(JUST_DIED);
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creatureTarget->RemoveCorpse();
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creatureTarget->SetHealth(0); // just for nice GM-mode view
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creatureTarget->ForcedDespawn();
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return;
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}
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@@ -4018,10 +4011,8 @@ void Spell::EffectTameCreature(uint32 /*i*/)
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if(!pet) // in versy specific state like near world end/etc.
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return;
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// kill original creature
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creatureTarget->setDeathState(JUST_DIED);
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creatureTarget->RemoveCorpse();
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creatureTarget->SetHealth(0); // just for nice GM-mode view
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// "kill" original creature
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creatureTarget->ForcedDespawn();
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uint32 level = (creatureTarget->getLevel() < (m_caster->getLevel() - 5)) ? (m_caster->getLevel() - 5) : creatureTarget->getLevel();
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