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Core/Movement: Knockback improvements (#28081)
* Knockbacks with negative speeds will now be validated and processed. * Creatures that cast knockback spells on themselves will use their orientation to determine the direction of movement.
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@@ -806,23 +806,34 @@ void MotionMaster::MoveKnockbackFrom(Position const& origin, float speedXY, floa
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if (_owner->GetTypeId() == TYPEID_PLAYER)
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return;
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if (speedXY < 0.01f)
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if (std::abs(speedXY) < 0.01f /* && std::abs(speedZ) < 0.01f */)
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return;
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Position dest = _owner->GetPosition();
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float o = dest == origin ? 0.0f : _owner->GetRelativeAngle(origin) + float(M_PI);
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if (speedXY < 0)
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{
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speedXY = -speedXY;
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o = o - float(M_PI);
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}
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if (speedZ < 0)
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speedZ = -speedZ; // doesn't seem to be supported on official servers - packet sent for knockback with positive and negative speed has the same flags and JumpGravity
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float moveTimeHalf = speedZ / Movement::gravity;
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float dist = 2 * moveTimeHalf * speedXY;
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float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ);
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// Use a mmap raycast to get a valid destination.
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_owner->MovePositionToFirstCollision(dest, dist, _owner->GetRelativeAngle(origin) + float(M_PI));
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_owner->MovePositionToFirstCollision(dest, dist, o);
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std::function<void(Movement::MoveSplineInit&)> initializer = [=, effect = (spellEffectExtraData ? Optional<Movement::SpellEffectExtraData>(*spellEffectExtraData) : Optional<Movement::SpellEffectExtraData>())](Movement::MoveSplineInit& init)
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{
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init.MoveTo(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), false);
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init.SetParabolic(max_height, 0);
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init.SetOrientationFixed(true);
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init.SetVelocity(speedXY);
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if (speedXY >= 0.01f)
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init.SetVelocity(speedXY);
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if (effect)
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init.SetSpellEffectExtraData(*effect);
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};
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