*Prevent getting wrong values from default type conversion.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-02-12 20:37:48 +01:00
parent 9f3a35d799
commit c4c92e27f2
2 changed files with 14 additions and 14 deletions

View File

@@ -1733,14 +1733,14 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt
{
if( (*j)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL
&& (*j)->isAffectedOnSpell(spellInfo))
armor= float(armor) * (float(100-(*j)->GetModifier()->m_amount)/100.0f);
armor= int32(float(armor) * (float(100-(*j)->GetModifier()->m_amount)/100.0f));
}
AuraList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
for(AuraList::const_iterator j = ResIgnoreAuras.begin();j != ResIgnoreAuras.end(); ++j)
{
if( (*j)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
armor= float(armor) * (float(100-(*j)->GetModifier()->m_amount)/100.0f);
armor= int32(float(armor) * (float(100-(*j)->GetModifier()->m_amount)/100.0f));
}
// Apply Player CR_ARMOR_PENETRATION rating
@@ -1807,14 +1807,14 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
{
if( (*j)->GetModifier()->m_miscvalue & schoolMask
&& (*j)->isAffectedOnSpell(spellInfo))
*resist= float(*resist) * (float(100-(*j)->GetModifier()->m_amount)/100.0f);
*resist= int32(float(*resist) * (float(100-(*j)->GetModifier()->m_amount)/100.0f));
}
AuraList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
for(AuraList::const_iterator j = ResIgnoreAuras.begin();j != ResIgnoreAuras.end(); ++j)
{
if( (*j)->GetModifier()->m_miscvalue & schoolMask)
*resist= float(*resist) * (float(100-(*j)->GetModifier()->m_amount)/100.0f);
*resist= int32(float(*resist) * (float(100-(*j)->GetModifier()->m_amount)/100.0f));
}
}
else
@@ -2031,14 +2031,14 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
{
if( (*j)->GetModifier()->m_miscvalue & (*i)->GetModifier()->m_miscvalue
&& (*j)->isAffectedOnSpell(spellInfo))
currentAbsorb= float(currentAbsorb) * (float(100-(*j)->GetModifier()->m_amount)/100.0f);
currentAbsorb= int32(float(currentAbsorb) * (float(100-(*j)->GetModifier()->m_amount)/100.0f));
}
AuraList const& AbsIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL);
for(AuraList::const_iterator j = AbsIgnoreAuras.begin();j != AbsIgnoreAuras.end(); ++j)
{
if( (*j)->GetModifier()->m_miscvalue & (*i)->GetModifier()->m_miscvalue)
currentAbsorb= float(currentAbsorb) * (float(100-(*j)->GetModifier()->m_amount)/100.0f);
currentAbsorb= int32(float(currentAbsorb) * (float(100-(*j)->GetModifier()->m_amount)/100.0f));
}
RemainingDamage -= currentAbsorb;
@@ -2302,7 +2302,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
// Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
dodge_chance*= GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE);
dodge_chance = int32 (float (dodge_chance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
tmp = dodge_chance;
if ( (tmp > 0) // check if unit _can_ dodge
@@ -2664,7 +2664,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
// Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
dodgeChance*= GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE);
dodgeChance = int32 (float (dodgeChance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
// Reduce dodge chance by attacker expertise rating
if (GetTypeId() == TYPEID_PLAYER)
dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
@@ -8444,7 +8444,7 @@ uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 dama
if(crit_bonus > 0)
damage += crit_bonus;
damage = int32(damage * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT));
damage = int32(float(damage) * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT));
return damage;
}
@@ -10074,7 +10074,7 @@ int32 Unit::ModSpellDuration(SpellEntry const* spellProto, uint8 effect_index, U
durationMod = durationMod_always;
if (durationMod != 0)
duration *= float(100.0f+durationMod) /100.0f;
duration = int32( float (duration) * float(100.0f+durationMod) /100.0f);
// there are only negative mods currently
durationMod_always =target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL, spellProto->Dispel);
@@ -10087,7 +10087,7 @@ int32 Unit::ModSpellDuration(SpellEntry const* spellProto, uint8 effect_index, U
durationMod += durationMod_always;
if (durationMod != 0)
duration *= float(100.0f+durationMod) /100.0f;
duration = int32( float (duration) * float(100.0f+durationMod) /100.0f);
}
//else positive mods here, there are no currently
//when there will be, change GetTotalAuraModifierByMiscValue to GetTotalPositiveAuraModifierByMiscValue
@@ -10103,11 +10103,11 @@ void Unit::ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime)
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CASTING_TIME, castTime);
if( !(spellProto->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_UNK5)) )
castTime = float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED);
castTime = int32( float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED));
else
{
if (spellProto->Attributes & SPELL_ATTR_RANGED && !(spellProto->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG))
castTime = float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK];
castTime = int32 (float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK]);
}
}