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*Prevent getting wrong values from default type conversion.
--HG-- branch : trunk
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@@ -1733,14 +1733,14 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt
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{
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if( (*j)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL
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&& (*j)->isAffectedOnSpell(spellInfo))
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armor= float(armor) * (float(100-(*j)->GetModifier()->m_amount)/100.0f);
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armor= int32(float(armor) * (float(100-(*j)->GetModifier()->m_amount)/100.0f));
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}
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AuraList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
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for(AuraList::const_iterator j = ResIgnoreAuras.begin();j != ResIgnoreAuras.end(); ++j)
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{
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if( (*j)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
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armor= float(armor) * (float(100-(*j)->GetModifier()->m_amount)/100.0f);
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armor= int32(float(armor) * (float(100-(*j)->GetModifier()->m_amount)/100.0f));
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}
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// Apply Player CR_ARMOR_PENETRATION rating
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@@ -1807,14 +1807,14 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
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{
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if( (*j)->GetModifier()->m_miscvalue & schoolMask
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&& (*j)->isAffectedOnSpell(spellInfo))
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*resist= float(*resist) * (float(100-(*j)->GetModifier()->m_amount)/100.0f);
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*resist= int32(float(*resist) * (float(100-(*j)->GetModifier()->m_amount)/100.0f));
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}
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AuraList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
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for(AuraList::const_iterator j = ResIgnoreAuras.begin();j != ResIgnoreAuras.end(); ++j)
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{
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if( (*j)->GetModifier()->m_miscvalue & schoolMask)
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*resist= float(*resist) * (float(100-(*j)->GetModifier()->m_amount)/100.0f);
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*resist= int32(float(*resist) * (float(100-(*j)->GetModifier()->m_amount)/100.0f));
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}
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}
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else
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@@ -2031,14 +2031,14 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
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{
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if( (*j)->GetModifier()->m_miscvalue & (*i)->GetModifier()->m_miscvalue
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&& (*j)->isAffectedOnSpell(spellInfo))
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currentAbsorb= float(currentAbsorb) * (float(100-(*j)->GetModifier()->m_amount)/100.0f);
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currentAbsorb= int32(float(currentAbsorb) * (float(100-(*j)->GetModifier()->m_amount)/100.0f));
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}
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AuraList const& AbsIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL);
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for(AuraList::const_iterator j = AbsIgnoreAuras.begin();j != AbsIgnoreAuras.end(); ++j)
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{
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if( (*j)->GetModifier()->m_miscvalue & (*i)->GetModifier()->m_miscvalue)
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currentAbsorb= float(currentAbsorb) * (float(100-(*j)->GetModifier()->m_amount)/100.0f);
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currentAbsorb= int32(float(currentAbsorb) * (float(100-(*j)->GetModifier()->m_amount)/100.0f));
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}
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RemainingDamage -= currentAbsorb;
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@@ -2302,7 +2302,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
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// Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
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dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
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dodge_chance*= GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE);
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dodge_chance = int32 (float (dodge_chance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
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tmp = dodge_chance;
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if ( (tmp > 0) // check if unit _can_ dodge
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@@ -2664,7 +2664,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
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int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
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// Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
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dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
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dodgeChance*= GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE);
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dodgeChance = int32 (float (dodgeChance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
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// Reduce dodge chance by attacker expertise rating
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if (GetTypeId() == TYPEID_PLAYER)
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dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
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@@ -8444,7 +8444,7 @@ uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 dama
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if(crit_bonus > 0)
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damage += crit_bonus;
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damage = int32(damage * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT));
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damage = int32(float(damage) * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT));
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return damage;
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}
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@@ -10074,7 +10074,7 @@ int32 Unit::ModSpellDuration(SpellEntry const* spellProto, uint8 effect_index, U
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durationMod = durationMod_always;
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if (durationMod != 0)
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duration *= float(100.0f+durationMod) /100.0f;
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duration = int32( float (duration) * float(100.0f+durationMod) /100.0f);
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// there are only negative mods currently
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durationMod_always =target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL, spellProto->Dispel);
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@@ -10087,7 +10087,7 @@ int32 Unit::ModSpellDuration(SpellEntry const* spellProto, uint8 effect_index, U
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durationMod += durationMod_always;
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if (durationMod != 0)
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duration *= float(100.0f+durationMod) /100.0f;
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duration = int32( float (duration) * float(100.0f+durationMod) /100.0f);
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}
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//else positive mods here, there are no currently
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//when there will be, change GetTotalAuraModifierByMiscValue to GetTotalPositiveAuraModifierByMiscValue
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@@ -10103,11 +10103,11 @@ void Unit::ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime)
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modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CASTING_TIME, castTime);
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if( !(spellProto->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_UNK5)) )
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castTime = float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED);
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castTime = int32( float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED));
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else
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{
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if (spellProto->Attributes & SPELL_ATTR_RANGED && !(spellProto->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG))
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castTime = float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK];
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castTime = int32 (float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK]);
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}
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}
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