mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-23 02:25:38 +01:00
Warning fixes and some minor changes here and there
- Added GetAchievementPoints to AchievementMgr
This commit is contained in:
@@ -120,13 +120,10 @@ inline uint32 Guild::LogHolder::GetNextGUID()
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return m_nextGUID;
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}
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///////////////////////////////////////////////////////////////////////////////
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// EventLogEntry
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void Guild::EventLogEntry::SaveToDB(SQLTransaction& trans) const
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{
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PreparedStatement* stmt = NULL;
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG);
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stmt->setUInt32(0, m_guildId);
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stmt->setUInt32(1, m_guid);
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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@@ -195,14 +192,12 @@ void Guild::EventLogEntry::WritePacket(WorldPacket& data, ByteBuffer& content) c
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content.WriteByteSeq(guid1[1]);
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}
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///////////////////////////////////////////////////////////////////////////////
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// BankEventLogEntry
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void Guild::BankEventLogEntry::SaveToDB(SQLTransaction& trans) const
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{
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PreparedStatement* stmt = NULL;
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uint8 index = 0;
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG);
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stmt->setUInt32( index, m_guildId);
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stmt->setUInt32(++index, m_guid);
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stmt->setUInt8 (++index, m_bankTabId);
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@@ -270,7 +265,6 @@ void Guild::BankEventLogEntry::WritePacket(WorldPacket& data, ByteBuffer& conten
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content << uint8(m_destTabId);
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}
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///////////////////////////////////////////////////////////////////////////////
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// RankInfo
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void Guild::RankInfo::LoadFromDB(Field* fields)
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{
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@@ -351,16 +345,15 @@ void Guild::RankInfo::SetBankTabSlotsAndRights(uint8 tabId, GuildBankRightsAndSl
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if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
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rightsAndSlots.SetGuildMasterValues();
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if (m_bankTabRightsAndSlots[tabId].IsEqual(rightsAndSlots))
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GuildBankRightsAndSlots& guildBR = m_bankTabRightsAndSlots[tabId];
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if (guildBR.IsEqual(rightsAndSlots))
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return;
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m_bankTabRightsAndSlots[tabId] = rightsAndSlots;
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guildBR = rightsAndSlots;
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if (saveToDB)
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{
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PreparedStatement* stmt = NULL;
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHT);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHT);
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stmt->setUInt32(0, m_guildId);
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stmt->setUInt8 (1, tabId);
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stmt->setUInt8 (2, m_rankId);
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@@ -370,8 +363,8 @@ void Guild::RankInfo::SetBankTabSlotsAndRights(uint8 tabId, GuildBankRightsAndSl
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stmt->setUInt32(0, m_guildId);
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stmt->setUInt8 (1, tabId);
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stmt->setUInt8 (2, m_rankId);
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stmt->setUInt8 (3, m_bankTabRightsAndSlots[tabId].rights);
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stmt->setUInt32(4, m_bankTabRightsAndSlots[tabId].slots);
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stmt->setUInt8 (3, guildBR.rights);
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stmt->setUInt32(4, guildBR.slots);
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CharacterDatabase.Execute(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_TIME0 + tabId);
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@@ -381,7 +374,6 @@ void Guild::RankInfo::SetBankTabSlotsAndRights(uint8 tabId, GuildBankRightsAndSl
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// BankTab
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bool Guild::BankTab::LoadFromDB(Field* fields)
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{
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@@ -414,7 +406,7 @@ bool Guild::BankTab::LoadItemFromDB(Field* fields)
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{
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sLog->outError(LOG_FILTER_GUILD, "Item (GUID %u, id: %u) not found in item_instance, deleting from guild bank!", itemGuid, itemEntry);
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PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEM);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEM);
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stmt->setUInt32(0, m_guildId);
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stmt->setUInt8 (1, m_tabId);
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stmt->setUInt8 (2, slotId);
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@@ -483,9 +475,7 @@ bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* item)
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m_items[slotId] = item;
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PreparedStatement* stmt = NULL;
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEM);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEM);
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stmt->setUInt32(0, m_guildId);
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stmt->setUInt8 (1, m_tabId);
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stmt->setUInt8 (2, slotId);
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@@ -521,7 +511,6 @@ void Guild::BankTab::SendText(Guild const* guild, WorldSession* session) const
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guild->BroadcastPacket(&data);
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}
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///////////////////////////////////////////////////////////////////////////////
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// Member
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void Guild::Member::SetStats(Player* player)
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{
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@@ -633,6 +622,7 @@ bool Guild::Member::CheckStats() const
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sLog->outError(LOG_FILTER_GUILD, "Player (GUID: %u) has a broken data in field `characters`.`level`, deleting him from guild!", GUID_LOPART(m_guid));
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return false;
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}
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if (m_class < CLASS_WARRIOR || m_class >= MAX_CLASSES)
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{
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sLog->outError(LOG_FILTER_GUILD, "Player (GUID: %u) has a broken data in field `characters`.`class`, deleting him from guild!", GUID_LOPART(m_guid));
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@@ -706,8 +696,12 @@ inline void Guild::Member::ResetMoneyTime()
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m_bankRemaining[GUILD_BANK_MAX_TABS].resetTime = 0;
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}
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///////////////////////////////////////////////////////////////////////////////
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// EmblemInfo
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void EmblemInfo::ReadPacket(WorldPacket& recv)
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{
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recv >> m_style >> m_color >> m_borderStyle >> m_borderColor >> m_backgroundColor;
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}
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void EmblemInfo::LoadFromDB(Field* fields)
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{
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m_style = fields[3].GetUInt8();
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@@ -738,7 +732,6 @@ void EmblemInfo::SaveToDB(uint32 guildId) const
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CharacterDatabase.Execute(stmt);
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}
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///////////////////////////////////////////////////////////////////////////////
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// MoveItemData
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bool Guild::MoveItemData::CheckItem(uint32& splitedAmount)
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{
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@@ -786,7 +779,6 @@ inline void Guild::MoveItemData::CopySlots(SlotIds& ids) const
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ids.insert(uint8(itr->pos));
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}
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///////////////////////////////////////////////////////////////////////////////
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// PlayerMoveItemData
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bool Guild::PlayerMoveItemData::InitItem()
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{
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@@ -846,7 +838,6 @@ inline InventoryResult Guild::PlayerMoveItemData::CanStore(Item* pItem, bool swa
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return m_pPlayer->CanStoreItem(m_container, m_slotId, m_vec, pItem, swap);
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}
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///////////////////////////////////////////////////////////////////////////////
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// BankMoveItemData
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bool Guild::BankMoveItemData::InitItem()
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{
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@@ -1059,10 +1050,9 @@ InventoryResult Guild::BankMoveItemData::CanStore(Item* pItem, bool swap)
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return EQUIP_ERR_BANK_FULL;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Guild
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Guild::Guild() : m_id(0), m_leaderGuid(0), m_createdDate(0), m_accountsNumber(0), m_bankMoney(0), m_eventLog(NULL),
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m_achievementMgr(this), _level(1), _experience(0), _todayExperience(0), _newsLog(this)
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m_achievementMgr(this), _newsLog(this), _level(1), _experience(0), _todayExperience(0)
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{
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memset(&m_bankEventLog, 0, (GUILD_BANK_MAX_TABS + 1) * sizeof(LogHolder*));
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}
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@@ -1213,8 +1203,6 @@ void Guild::SaveToDB()
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CharacterDatabase.CommitTransaction(trans);
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}
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///////////////////////////////////////////////////////////////////////////////
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// HANDLE CLIENT COMMANDS
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void Guild::HandleRoster(WorldSession* session /*= NULL*/)
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{
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ByteBuffer memberData(100);
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@@ -1565,6 +1553,7 @@ void Guild::HandleInviteMember(WorldSession* session, const std::string& name)
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// Do not show invitations from ignored players
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if (pInvitee->GetSocial()->HasIgnore(player->GetGUIDLow()))
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return;
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if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && pInvitee->GetTeam() != player->GetTeam())
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{
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SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_NOT_ALLIED, name);
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@@ -1695,7 +1684,7 @@ void Guild::HandleLeaveMember(WorldSession* session)
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_LogEvent(GUILD_EVENT_LOG_LEAVE_GUILD, player->GetGUIDLow());
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_BroadcastEvent(GE_LEFT, player->GetGUID(), player->GetName());
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SendCommandResult(session, GUILD_QUIT_S, ERR_PLAYER_NO_MORE_IN_GUILD, m_name);
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SendCommandResult(session, GUILD_QUIT_S, ERR_GUILD_COMMAND_SUCCESS, m_name);
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}
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}
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@@ -1726,7 +1715,7 @@ void Guild::HandleRemoveMember(WorldSession* session, uint64 guid)
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}
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}
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else if (removedPlayer)
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SendCommandResult(session, GUILD_QUIT_S, ERR_PLAYER_NO_MORE_IN_GUILD, removedPlayer->GetName());
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SendCommandResult(session, GUILD_QUIT_S, ERR_GUILD_COMMAND_SUCCESS, removedPlayer->GetName());
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}
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void Guild::HandleUpdateMemberRank(WorldSession* session, uint64 targetGuid, bool demote)
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@@ -1969,8 +1958,6 @@ void Guild::HandleGuildPartyRequest(WorldSession* session)
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_GUILD_PARTY_STATE_RESPONSE)");
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}
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///////////////////////////////////////////////////////////////////////////////
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// Send data to client
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void Guild::SendEventLog(WorldSession* session) const
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{
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WorldPacket data(SMSG_GUILD_EVENT_LOG_QUERY_RESULT, 1 + m_eventLog->GetSize() * (1 + 8 + 4));
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@@ -2005,7 +1992,7 @@ void Guild::SendBankList(WorldSession* session, uint8 tabId, bool withContent, b
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if (withContent && _MemberHasTabRights(session->GetPlayer()->GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB))
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if (BankTab const* tab = GetBankTab(tabId))
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for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
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if (Item* tabItem = tab->GetItem(slotId))
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if (tab->GetItem(slotId))
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++itemCount;
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data.WriteBits(itemCount, 20);
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@@ -2173,7 +2160,6 @@ void Guild::SendGuildReputationWeeklyCap(WorldSession* session) const
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Loading methods
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bool Guild::LoadFromDB(Field* fields)
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{
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@@ -2377,7 +2363,6 @@ bool Guild::Validate()
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return true;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Broadcasts
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void Guild::BroadcastToGuild(WorldSession* session, bool officerOnly, const std::string& msg, uint32 language) const
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{
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@@ -2423,7 +2408,6 @@ void Guild::BroadcastPacket(WorldPacket* packet) const
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player->GetSession()->SendPacket(packet);
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}
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///////////////////////////////////////////////////////////////////////////////
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// Members handling
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bool Guild::AddMember(uint64 guid, uint8 rankId)
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{
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@@ -2521,6 +2505,7 @@ void Guild::DeleteMember(uint64 guid, bool isDisbanding, bool isKicked)
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else if (!newLeader || newLeader->GetRankId() > i->second->GetRankId())
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newLeader = i->second;
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}
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if (!newLeader)
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{
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Disband();
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@@ -2540,7 +2525,7 @@ void Guild::DeleteMember(uint64 guid, bool isDisbanding, bool isKicked)
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_BroadcastEvent(GE_LEFT, guid, oldLeader->GetName().c_str());
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}
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}
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// Call script on remove before member is acutally removed from guild (and database)
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// Call script on remove before member is actually removed from guild (and database)
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sScriptMgr->OnGuildRemoveMember(this, player, isDisbanding, isKicked);
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if (Member* member = GetMember(guid))
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@@ -2581,7 +2566,6 @@ bool Guild::IsMember(uint64 guid)
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return itr != m_members.end();
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}
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///////////////////////////////////////////////////////////////////////////////
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// Bank (items move)
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void Guild::SwapItems(Player* player, uint8 tabId, uint8 slotId, uint8 destTabId, uint8 destSlotId, uint32 splitedAmount)
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{
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@@ -2610,7 +2594,6 @@ void Guild::SwapItemsWithInventory(Player* player, bool toChar, uint8 tabId, uin
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_MoveItems(&charData, &bankData, splitedAmount);
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}
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///////////////////////////////////////////////////////////////////////////////
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// Bank tabs
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void Guild::SetBankTabText(uint8 tabId, const std::string& text)
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{
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@@ -2621,7 +2604,6 @@ void Guild::SetBankTabText(uint8 tabId, const std::string& text)
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Private methods
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void Guild::_CreateLogHolders()
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{
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@@ -2676,12 +2658,11 @@ void Guild::_CreateDefaultGuildRanks(LocaleConstant loc)
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void Guild::_CreateRank(const std::string& name, uint32 rights)
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{
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if (_GetRanksSize() >= GUILD_RANKS_MAX_COUNT)
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uint32 newRankId = _GetRanksSize();
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if (newRankId >= GUILD_RANKS_MAX_COUNT)
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return;
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// Ranks represent sequence 0, 1, 2, ... where 0 means guildmaster
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uint32 newRankId = _GetRanksSize();
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RankInfo info(m_id, newRankId, name, rights, 0);
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m_ranks.push_back(info);
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@@ -2923,7 +2904,7 @@ void Guild::_MoveItems(MoveItemData* pSrc, MoveItemData* pDest, uint32 splitedAm
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/*
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if (pItemSrc->GetCount() == 0)
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{
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sLog->outFatal(LOG_FILTER_GENERAL, "Guild::SwapItems: Player %s(GUIDLow: %u) tried to move item %u from tab %u slot %u to tab %u slot %u, but item %u has a stack of zero!",
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sLog->outFatal(LOG_FILTER_GUILD, "Guild::SwapItems: Player %s(GUIDLow: %u) tried to move item %u from tab %u slot %u to tab %u slot %u, but item %u has a stack of zero!",
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player->GetName(), player->GetGUIDLow(), pItemSrc->GetEntry(), tabId, slotId, destTabId, destSlotId, pItemSrc->GetEntry());
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//return; // Commented out for now, uncomment when it's verified that this causes a crash!!
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}
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@@ -3133,8 +3114,7 @@ void Guild::_BroadcastEvent(GuildEvents guildEvent, uint64 guid, const char* par
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data << uint64(guid);
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BroadcastPacket(&data);
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sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent SMSG_GUILD_EVENT");
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sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_EVENT [Broadcast] Event: %u", guildEvent);
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}
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void Guild::SendGuildRanksUpdate(uint64 setterGuid, uint64 targetGuid, uint32 rank)
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@@ -3246,7 +3226,7 @@ void Guild::GiveXP(uint32 xp, Player* source)
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void Guild::SendGuildXP(WorldSession* session) const
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{
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Member const* member = GetMember(session->GetGuidLow());
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//Member const* member = GetMember(session->GetGuidLow());
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WorldPacket data(SMSG_GUILD_XP, 40);
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data << uint64(/*member ? member->GetTotalActivity() :*/ 0);
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