From c4e7dcc04db0e2428ed3eb97859f3862fdb1081d Mon Sep 17 00:00:00 2001 From: Naios Date: Sun, 1 May 2016 17:49:37 +0200 Subject: [PATCH] Core/Scripting: Kill pending unit events when swapping AI's --- src/server/game/Scripting/ScriptMgr.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index ff6c6b06445..106975283a7 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -368,6 +368,8 @@ class CreatureGameObjectScriptRegistrySwapHooks // Hook which is called before a creature is swapped static void UnloadStage1(Creature* creature) { + creature->m_Events.KillAllEvents(true); + if (creature->IsCharmed()) creature->RemoveCharmedBy(nullptr);