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[7672] Move ReceiveEmote from script API to AI API. Author: VladimirMangos
This is also fix triggering ReceiveEmote for EventAI broken at it move to core. --HG-- branch : trunk
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@@ -657,8 +657,8 @@ void WorldSession::HandleTextEmoteOpcode( WorldPacket & recv_data )
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GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit);
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//Send scripted event call
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if (unit && unit->GetTypeId()==TYPEID_UNIT && Script)
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Script->ReceiveEmote(GetPlayer(),(Creature*)unit,text_emote);
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if (unit && unit->GetTypeId()==TYPEID_UNIT && ((Creature*)unit)->AI())
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((Creature*)unit)->AI()->ReceiveEmote(GetPlayer(),text_emote);
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}
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void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recv_data )
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