*Update to Mangos 6880. Source: Mangos.

*Skip 6878, 6871.
*Main change: change cell size, add is3dDistance for IsWithinDistInMap and isVisibleForOrDetect.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-12-06 14:01:44 -06:00
parent 72edfea129
commit c5593ef779
18 changed files with 105 additions and 49 deletions

View File

@@ -6499,17 +6499,14 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
{
int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100;
// Drain Soul
triggered_spell_id = 18371;
target = this;
found = true;
CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
break;
}
}
if(!found)
return false;
break; // fall through to normal cast
// Not remove charge (aura removed on death in any cases)
// Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
return false;
}
break;
}
@@ -9217,7 +9214,9 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
if(itr->type == spellInfo->Dispel)
return true;
if( !(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && (spellInfo->Id != 42292)) // unaffected by school immunity
if( !(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && // unaffected by school immunity
!(spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY) // can remove immune (by dispell or immune it)
&& (spellInfo->Id != 42292))
{
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
@@ -9776,14 +9775,15 @@ int32 Unit::ModifyPower(Powers power, int32 dVal)
return gain;
}
bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList) const
bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const
{
if(!u)
return false;
return u->canSeeOrDetect(this, detect, inVisibleList);
return u->canSeeOrDetect(this, detect, inVisibleList, is3dDistance);
}
bool Unit::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList) const
bool Unit::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const
{
return true;
}
@@ -10510,7 +10510,7 @@ Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const
{
return isVisibleForOrDetect(u,false,inVisibleList);
return isVisibleForOrDetect(u, false, inVisibleList, false);
}
uint32 Unit::GetCreatureType() const
@@ -12055,6 +12055,10 @@ void Unit::ApplyCastTimePercentMod(float val, bool apply )
uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
{
// Not apply this to creature casted spells with casttime==0
if(CastingTime==0 && GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
return 3500;
if (CastingTime > 7000) CastingTime = 7000;
if (CastingTime < 1500) CastingTime = 1500;