Scripts/Silithus: Fix Wind Stones gameobjects (fixes many quests in this zone). Closes #95

This commit is contained in:
Nay
2011-07-05 22:07:40 +01:00
parent 0059e2e21b
commit c572adea15
5 changed files with 466 additions and 0 deletions

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@@ -1136,6 +1136,361 @@ public:
};
/*###
## go_wind_stone
###*/
enum WSSpells
{
SPELL_PUNISHMENT = 24803,
SPELL_SPAWN_IN = 25035,
AURA_TWILIGHT_SET = 24746,
AURA_MEDALLION = 24748,
AURA_RING = 24782,
SPELL_TEMPLAR_RANDOM = 24745,
SPELL_TEMPLAR_FIRE = 24747,
SPELL_TEMPLAR_AIR = 24757,
SPELL_TEMPLAR_EARTH = 24759,
SPELL_TEMPLAR_WATER = 24761,
SPELL_DUKE_RANDOM = 24762,
SPELL_DUKE_FIRE = 24766,
SPELL_DUKE_AIR = 24769,
SPELL_DUKE_EARTH = 24771,
SPELL_DUKE_WATER = 24773,
SPELL_ROYAL_RANDOM = 24785,
SPELL_ROYAL_FIRE = 24787,
SPELL_ROYAL_AIR = 24791,
SPELL_ROYAL_EARTH = 24792,
SPELL_ROYAL_WATER = 24793
};
enum WSGossip
{
GOSSIPID_LESSER_WS = 6540,
GOSSIPID_WS = 6542,
GOSSIPID_GREATER_WS = 6543
};
enum WSCreatures
{
NPC_TEMPLAR_FIRE = 15209,
NPC_TEMPLAR_WATER = 15211,
NPC_TEMPLAR_AIR = 15212,
NPC_TEMPLAR_EARTH = 15307,
NPC_DUKE_FIRE = 15206,
NPC_DUKE_WATER = 15207,
NPC_DUKE_EARTH = 15208,
NPC_DUKE_AIR = 15220,
NPC_ROYAL_FIRE = 15203,
NPC_ROYAL_AIR = 15204,
NPC_ROYAL_EARTH = 15205,
NPC_ROYAL_WATER = 15305
};
enum WSItems
{
ITEM_TEMPLAR_FIRE = 20416,
ITEM_TEMPLAR_EARTH = 20419,
ITEM_TEMPLAR_WATER = 20420,
ITEM_TEMPLAR_AIR = 20418,
ITEM_DUKE_FIRE = 20432,
ITEM_DUKE_EARTH = 20435,
ITEM_DUKE_WATER = 20436,
ITEM_DUKE_AIR = 20433,
ITEM_ROYAL_FIRE = 20447,
ITEM_ROYAL_EARTH = 20449,
ITEM_ROYAL_WATER = 20450,
ITEM_ROYAL_AIR = 20448,
};
enum WS
{
TEMPLAR = 0,
DUKE = 1,
ROYAL = 2,
FIRE = 0x1,
WATER = 0x2,
EARTH = 0x4,
AIR = 0x8
};
enum WSTexts
{
SAY_TEMPLAR_AGGRO = 0,
SAY_DUKE_AGGRO = 0,
YELL_ROYAL_AGGRO = 0
};
#define GOSSIP_TEMPLAR_RANDOM "I am no cultist, you monster! Come to me and face your destruction!"
#define GOSSIP_TEMPLAR_FIRE "Crimson Templar! I hold your signet! Heed my call!"
#define GOSSIP_TEMPLAR_EARTH "Earthen Templar! I hold your signet! Heed my call!"
#define GOSSIP_TEMPLAR_AIR "Hoary Templar! I hold your signet! Heed my call!"
#define GOSSIP_TEMPLAR_WATER "Azure Templar! I hold your signet! Heed my call!"
#define GOSSIP_DUKE_RANDOM "You will listen to this, vile duke! I am not your Twilight's Hammer lapdog! I am here to challenge you! Come! Come, and meet your death..."
#define GOSSIP_DUKE_FIRE "Duke of Cynders! I hold your signet! Heed my call!"
#define GOSSIP_DUKE_EARTH "The Duke of Shards! I hold your signet! Heed my call!"
#define GOSSIP_DUKE_AIR "The Duke of Zephyrs! I hold your signet! Heed my call!"
#define GOSSIP_DUKE_WATER "The Duke of Fathoms! I hold your signet! Heed my call!"
#define GOSSIP_ROYAL_RANDOM "The day of the judgement has come, fiend! I challenge you to battle!"
#define GOSSIP_ROYAL_FIRE "Prince Skaldrenox! I hold your signet! Heed my call!"
#define GOSSIP_ROYAL_EARTH "Baron Kazum! I hold your signet! Heed my call!"
#define GOSSIP_ROYAL_AIR "High Marshal Whirlaxis! I hold your signet! Heed my call!"
#define GOSSIP_ROYAL_WATER "Lord Skwol! I hold your signet! Heed my call!"
class go_wind_stone : public GameObjectScript
{
public:
go_wind_stone() : GameObjectScript("go_wind_stone") { }
private:
uint8 GetPlayerRank(Player* player) // For random summoning
{
bool setAura = player->HasAura(AURA_TWILIGHT_SET);
bool medallionAura = player->HasAura(AURA_MEDALLION);
bool ringAura = player->HasAura(AURA_RING);
if (setAura && medallionAura && ringAura)
return 3;
else if (setAura && medallionAura)
return 2;
else if (setAura)
return 1;
else
return 0;
}
uint8 GetItems(Player* player, WS type)
{
uint8 result = 0x0;
switch (type)
{
case TEMPLAR:
{
if (player->HasItemCount(ITEM_TEMPLAR_FIRE, 1))
result |= FIRE;
if (player->HasItemCount(ITEM_TEMPLAR_WATER, 1))
result |= WATER;
if (player->HasItemCount(ITEM_TEMPLAR_EARTH, 1))
result |= EARTH;
if (player->HasItemCount(ITEM_TEMPLAR_AIR, 1))
result |= AIR;
break;
}
case DUKE:
{
if (player->HasItemCount(ITEM_DUKE_FIRE, 1))
result |= FIRE;
if (player->HasItemCount(ITEM_DUKE_WATER, 1))
result |= WATER;
if (player->HasItemCount(ITEM_DUKE_EARTH, 1))
result |= EARTH;
if (player->HasItemCount(ITEM_DUKE_AIR, 1))
result |= AIR;
break;
}
case ROYAL:
{
if (player->HasItemCount(ITEM_ROYAL_FIRE, 1))
result |= FIRE;
if (player->HasItemCount(ITEM_ROYAL_WATER, 1))
result |= WATER;
if (player->HasItemCount(ITEM_ROYAL_EARTH, 1))
result |= EARTH;
if (player->HasItemCount(ITEM_ROYAL_AIR, 1))
result |= AIR;
break;
}
default:
break;
}
return result;
}
void SummonNPC(GameObject* go, Player* player, uint32 npc, uint32 spell)
{
go->CastSpell(player, spell);
TempSummon* summons = go->SummonCreature(npc, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), player->GetOrientation() - M_PI, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 10 * 60 * 1000);
summons->CastSpell(summons, SPELL_SPAWN_IN, false);
switch (summons->GetEntry())
{
case NPC_TEMPLAR_FIRE:
case NPC_TEMPLAR_WATER:
case NPC_TEMPLAR_AIR:
case NPC_TEMPLAR_EARTH:
summons->AI()->Talk(SAY_TEMPLAR_AGGRO);
break;
case NPC_DUKE_FIRE:
case NPC_DUKE_WATER:
case NPC_DUKE_EARTH:
case NPC_DUKE_AIR:
summons->AI()->Talk(SAY_DUKE_AGGRO);
break;
case NPC_ROYAL_FIRE:
case NPC_ROYAL_AIR:
case NPC_ROYAL_EARTH:
case NPC_ROYAL_WATER:
summons->AI()->Talk(YELL_ROYAL_AGGRO);
break;
}
summons->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
summons->SendMeleeAttackStart(player);
summons->CombatStart(player);
}
public:
bool OnGossipHello(Player* player, GameObject* go)
{
uint8 rank = GetPlayerRank(player);
uint32 gossipId = go->GetGOInfo()->GetGossipMenuId();
switch (gossipId)
{
case GOSSIPID_LESSER_WS:
{
if (rank >= 1) // 1 or 2 or 3
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEMPLAR_RANDOM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
else
{
go->CastSpell(player, SPELL_PUNISHMENT);
break;
}
uint8 item = GetItems(player, TEMPLAR);
if (item & FIRE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEMPLAR_FIRE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
if (item & WATER)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEMPLAR_WATER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
if (item & EARTH)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEMPLAR_EARTH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
if (item & AIR)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEMPLAR_AIR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
break;
}
case GOSSIPID_WS:
{
if (rank >= 2) // 2 or 3
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUKE_RANDOM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
else
{
go->CastSpell(player, SPELL_PUNISHMENT);
break;
}
uint8 item = GetItems(player, DUKE);
if (item & FIRE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUKE_FIRE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
if (item & WATER)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUKE_WATER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8);
if (item & EARTH)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUKE_EARTH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
if (item & AIR)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUKE_AIR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
break;
}
case GOSSIPID_GREATER_WS:
{
if (rank == 3) // 3
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ROYAL_RANDOM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
else
{
go->CastSpell(player, SPELL_PUNISHMENT);
break;
}
uint8 item = GetItems(player, ROYAL);
if (item & FIRE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ROYAL_FIRE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
if (item & WATER)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ROYAL_WATER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
if (item & EARTH)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ROYAL_EARTH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
if (item & AIR)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ROYAL_AIR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 15);
break;
}
default:
break;
}
player->SEND_GOSSIP_MENU(player->GetGossipTextId(gossipId), go->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, GameObject* go, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
player->PlayerTalkClass->SendCloseGossip();
switch (action)
{
case GOSSIP_ACTION_INFO_DEF + 1:
SummonNPC(go, player, RAND(NPC_TEMPLAR_WATER, NPC_TEMPLAR_FIRE, NPC_TEMPLAR_EARTH, NPC_TEMPLAR_AIR), SPELL_TEMPLAR_RANDOM);
break;
case GOSSIP_ACTION_INFO_DEF + 2:
SummonNPC(go, player, NPC_TEMPLAR_FIRE, SPELL_TEMPLAR_FIRE);
break;
case GOSSIP_ACTION_INFO_DEF + 3:
SummonNPC(go, player, NPC_TEMPLAR_WATER, SPELL_TEMPLAR_WATER);
break;
case GOSSIP_ACTION_INFO_DEF + 4:
SummonNPC(go, player, NPC_TEMPLAR_EARTH, SPELL_TEMPLAR_EARTH);
break;
case GOSSIP_ACTION_INFO_DEF + 5:
SummonNPC(go, player, NPC_TEMPLAR_AIR, SPELL_TEMPLAR_AIR);
break;
case GOSSIP_ACTION_INFO_DEF + 6:
SummonNPC(go, player, RAND(NPC_DUKE_FIRE, NPC_DUKE_WATER, NPC_DUKE_EARTH, NPC_DUKE_AIR), SPELL_DUKE_RANDOM);
break;
case GOSSIP_ACTION_INFO_DEF + 7:
SummonNPC(go, player, NPC_DUKE_FIRE, SPELL_DUKE_FIRE);
break;
case GOSSIP_ACTION_INFO_DEF + 8:
SummonNPC(go, player, NPC_DUKE_WATER, SPELL_DUKE_WATER);
break;
case GOSSIP_ACTION_INFO_DEF + 9:
SummonNPC(go, player, NPC_DUKE_EARTH, SPELL_DUKE_EARTH);
break;
case GOSSIP_ACTION_INFO_DEF + 10:
SummonNPC(go, player, NPC_DUKE_AIR, SPELL_DUKE_AIR);
break;
case GOSSIP_ACTION_INFO_DEF + 11:
SummonNPC(go, player, RAND(NPC_ROYAL_FIRE, NPC_ROYAL_AIR, NPC_ROYAL_EARTH, NPC_ROYAL_WATER), SPELL_ROYAL_RANDOM);
break;
case GOSSIP_ACTION_INFO_DEF + 12:
SummonNPC(go, player, NPC_ROYAL_FIRE, SPELL_ROYAL_FIRE);
break;
case GOSSIP_ACTION_INFO_DEF + 13:
SummonNPC(go, player, NPC_ROYAL_WATER, SPELL_ROYAL_WATER);
break;
case GOSSIP_ACTION_INFO_DEF + 14:
SummonNPC(go, player, NPC_ROYAL_EARTH, SPELL_ROYAL_EARTH);
break;
case GOSSIP_ACTION_INFO_DEF + 15:
SummonNPC(go, player, NPC_ROYAL_AIR, SPELL_ROYAL_AIR);
break;
default:
break;
}
return true;
}
};
void AddSC_silithus()
{
new go_crystalline_tear();
@@ -1144,4 +1499,5 @@ void AddSC_silithus()
new mob_qiraj_war_spawn();
new npc_highlord_demitrian();
new npcs_rutgar_and_frankal();
new go_wind_stone();
}