From c597a1bcb7f1accb9d4f2dbc161cd5c0b0948485 Mon Sep 17 00:00:00 2001 From: Treeston Date: Sun, 18 Aug 2019 13:11:37 +0200 Subject: [PATCH] Entities/Creature: Fix a bug that caused map respawn timers to be scheduled for compatibility mode creatures. --- src/server/game/Entities/Creature/Creature.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index d68f0d9a2ed..3a1e689619a 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -2396,6 +2396,7 @@ void Creature::SaveRespawnTime(uint32 forceDelay, bool savetodb) ri.spawnId = m_spawnId; ri.respawnTime = m_respawnTime; GetMap()->SaveRespawnInfoDB(ri); + return; } time_t thisRespawnTime = forceDelay ? GameTime::GetGameTime() + forceDelay : m_respawnTime;