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Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers * Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files * Moved SAI function definitions to source files (massive or requiring many different dependencies)
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@@ -16,18 +16,19 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Common.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "Item.h"
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#include "DB2Stores.h"
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#include "NPCPackets.h"
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#include "ItemPackets.h"
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#include "BattlePetMgr.h"
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#include "Common.h"
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#include "DatabaseEnv.h"
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#include "DB2Stores.h"
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#include "Item.h"
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#include "ItemPackets.h"
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#include "Log.h"
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#include "NPCPackets.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "WorldSession.h"
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void WorldSession::HandleSplitItemOpcode(WorldPackets::Item::SplitItem& splitItem)
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{
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