Core/Game: Include cleanup

* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
This commit is contained in:
Shauren
2017-05-18 23:52:58 +02:00
parent 7445670314
commit c5d3dd90be
357 changed files with 4791 additions and 3886 deletions

View File

@@ -16,23 +16,25 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "InstanceScript.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "DatabaseEnv.h"
#include "GameObject.h"
#include "Group.h"
#include "InstanceScript.h"
#include "InstancePackets.h"
#include "InstanceScenario.h"
#include "LFGMgr.h"
#include "Log.h"
#include "Map.h"
#include "Player.h"
#include "Pet.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "ScriptReloadMgr.h"
#include "Pet.h"
#include "Player.h"
#include "RBAC.h"
#include "ScriptMgr.h"
#include "InstanceScenario.h"
#include "ScriptReloadMgr.h"
#include "WorldSession.h"
#include <sstream>
BossBoundaryData::~BossBoundaryData()
{