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Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers * Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files * Moved SAI function definitions to source files (massive or requiring many different dependencies)
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@@ -16,23 +16,25 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "InstanceScript.h"
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "DatabaseEnv.h"
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#include "GameObject.h"
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#include "Group.h"
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#include "InstanceScript.h"
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#include "InstancePackets.h"
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#include "InstanceScenario.h"
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#include "LFGMgr.h"
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#include "Log.h"
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#include "Map.h"
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#include "Player.h"
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#include "Pet.h"
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#include "WorldSession.h"
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#include "Opcodes.h"
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#include "ScriptReloadMgr.h"
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#include "Pet.h"
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#include "Player.h"
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#include "RBAC.h"
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#include "ScriptMgr.h"
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#include "InstanceScenario.h"
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#include "ScriptReloadMgr.h"
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#include "WorldSession.h"
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#include <sstream>
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BossBoundaryData::~BossBoundaryData()
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{
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