Core/Game: Include cleanup

* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
This commit is contained in:
Shauren
2017-05-18 23:52:58 +02:00
parent 7445670314
commit c5d3dd90be
357 changed files with 4791 additions and 3886 deletions

View File

@@ -16,16 +16,17 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "DatabaseEnv.h"
#include "Mail.h"
#include "Log.h"
#include "World.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "Item.h"
#include "AuctionHouseMgr.h"
#include "BlackMarketMgr.h"
#include "CalendarMgr.h"
#include "DatabaseEnv.h"
#include "Item.h"
#include "Log.h"
#include "LootMgr.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "World.h"
MailSender::MailSender(Object* sender, MailStationery stationery) : m_stationery(stationery)
{
@@ -184,7 +185,7 @@ void MailDraft::SendReturnToSender(uint32 sender_acc, ObjectGuid::LowType sender
void MailDraft::SendMailTo(SQLTransaction& trans, MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked, uint32 deliver_delay)
{
Player* pReceiver = receiver.GetPlayer(); // can be NULL
Player* pSender = sObjectMgr->GetPlayerByLowGUID(sender.GetSenderId());
Player* pSender = ObjectAccessor::FindPlayer(ObjectGuid::Create<HighGuid::Player>(sender.GetSenderId()));
if (pReceiver)
prepareItems(pReceiver, trans); // generate mail template items