Core/Game: Include cleanup

* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
This commit is contained in:
Shauren
2017-05-18 23:52:58 +02:00
parent 7445670314
commit c5d3dd90be
357 changed files with 4791 additions and 3886 deletions

View File

@@ -17,17 +17,18 @@
*/
#include "MapInstanced.h"
#include "ObjectMgr.h"
#include "MapManager.h"
#include "Battleground.h"
#include "VMapFactory.h"
#include "MMapFactory.h"
#include "InstanceSaveMgr.h"
#include "World.h"
#include "Group.h"
#include "Player.h"
#include "GarrisonMap.h"
#include "Group.h"
#include "InstanceSaveMgr.h"
#include "Log.h"
#include "MapManager.h"
#include "MMapFactory.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "ScenarioMgr.h"
#include "VMapFactory.h"
#include "World.h"
MapInstanced::MapInstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, DIFFICULTY_NORMAL)
{