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Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers * Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files * Moved SAI function definitions to source files (massive or requiring many different dependencies)
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@@ -18,18 +18,22 @@
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#ifndef ZONE_SCRIPT_H_
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#define ZONE_SCRIPT_H_
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#include "Common.h"
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#include "Creature.h"
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#include "Define.h"
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#include "ObjectGuid.h"
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class Creature;
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class GameObject;
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class Unit;
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class WorldObject;
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struct CreatureData;
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class ZoneScript
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class TC_GAME_API ZoneScript
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{
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public:
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ZoneScript() { }
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virtual ~ZoneScript() { }
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virtual uint32 GetCreatureEntry(ObjectGuid::LowType /*guidLow*/, CreatureData const* data) { return data->id; }
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virtual uint32 GetCreatureEntry(ObjectGuid::LowType /*spawnId*/, CreatureData const* data);
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virtual uint32 GetGameObjectEntry(ObjectGuid::LowType /*spawnId*/, uint32 entry) { return entry; }
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virtual void OnCreatureCreate(Creature* ) { }
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@@ -40,10 +44,11 @@ class ZoneScript
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virtual void OnUnitDeath(Unit*) { }
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//All-purpose data storage 64 bit
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//All-purpose data storage ObjectGuid
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virtual ObjectGuid GetGuidData(uint32 /*DataId*/) const { return ObjectGuid::Empty; }
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virtual void SetGuidData(uint32 /*DataId*/, ObjectGuid /*Value*/) { }
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//All-purpose data storage 64 bit
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virtual uint64 GetData64(uint32 /*DataId*/) const { return 0; }
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virtual void SetData64(uint32 /*DataId*/, uint64 /*Value*/) { }
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