Core/Game: Include cleanup

* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
This commit is contained in:
Shauren
2017-05-18 23:52:58 +02:00
parent 7445670314
commit c5d3dd90be
357 changed files with 4791 additions and 3886 deletions

View File

@@ -18,18 +18,22 @@
#ifndef ZONE_SCRIPT_H_
#define ZONE_SCRIPT_H_
#include "Common.h"
#include "Creature.h"
#include "Define.h"
#include "ObjectGuid.h"
class Creature;
class GameObject;
class Unit;
class WorldObject;
struct CreatureData;
class ZoneScript
class TC_GAME_API ZoneScript
{
public:
ZoneScript() { }
virtual ~ZoneScript() { }
virtual uint32 GetCreatureEntry(ObjectGuid::LowType /*guidLow*/, CreatureData const* data) { return data->id; }
virtual uint32 GetCreatureEntry(ObjectGuid::LowType /*spawnId*/, CreatureData const* data);
virtual uint32 GetGameObjectEntry(ObjectGuid::LowType /*spawnId*/, uint32 entry) { return entry; }
virtual void OnCreatureCreate(Creature* ) { }
@@ -40,10 +44,11 @@ class ZoneScript
virtual void OnUnitDeath(Unit*) { }
//All-purpose data storage 64 bit
//All-purpose data storage ObjectGuid
virtual ObjectGuid GetGuidData(uint32 /*DataId*/) const { return ObjectGuid::Empty; }
virtual void SetGuidData(uint32 /*DataId*/, ObjectGuid /*Value*/) { }
//All-purpose data storage 64 bit
virtual uint64 GetData64(uint32 /*DataId*/) const { return 0; }
virtual void SetData64(uint32 /*DataId*/, uint64 /*Value*/) { }