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Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers * Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files * Moved SAI function definitions to source files (massive or requiring many different dependencies)
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@@ -16,17 +16,18 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "DatabaseEnv.h"
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#include "ReputationMgr.h"
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#include "ReputationPackets.h"
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#include "Player.h"
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#include "WorldPacket.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "ScriptMgr.h"
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#include "Opcodes.h"
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#include "WorldSession.h"
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#include "CharacterPackets.h"
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#include "DatabaseEnv.h"
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#include "Log.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "ReputationPackets.h"
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#include "ScriptMgr.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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const int32 ReputationMgr::PointsInRank[MAX_REPUTATION_RANK] = {36000, 3000, 3000, 3000, 6000, 12000, 21000, 1000};
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